Hazmat Suit: Difference between revisions

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* ''[[GURPS]]'' has NBC (nuclear, biological, chemical) suits.
* ''[[Warhammer 40,000]]'':
** Terminator Armors, the most powerful and durable suit of [[Powered Armor|Power Armor]] ever developed by the Imperium of Man, is a hybrid of "standard" Space Marine armor with [http://wh40k.lexicanum.com/wiki/Terminator_Armour#History hybrid] of "standard" Power Armor with a hazmat suit]. Forof the variety used for maintenance work inside plasma reactors, while the reactor's running at full capacity, or on "dirty" orbits under constant bombardment of hypervelocity dust.
** ''[[Rogue Trader]]'' has stats fo one of such heavy suits - "Augmetic Engine-Plate".
** Wind Armor is a suit intended to protect the wearer from hurricane winds and "will sandblast you to the bone in half a minute" strength dust storms. Aside of plain metallo-ceramic plating, it involves design tweaking turbulence so that it's easier to move against lighter winds and withstand stronger ones, has built-in heavy air filters and (in case of being buried) 3 hours of internal air supply, plus communication gear. As a side effect, it gives overall protection equal to common flak armour (which doesn't say much, as this falls a notch short even of full Guard flak armour proper).
*** As well as Thermal Armor suits for less extreme conditions, like fire and smoke, or spaceship heatsinks.
*** ''[[Dark Heresy]]'' has Volcanis Shroud was made for work in magma-heated forges and was adopted in various heavy industrial settlements. As such, it comes with rebreather and vision system. Gives the same level of protection, but is bulkier and against heat based or corrosive attacks as good as Stormtrooper carapace or commercial versions of [[Power Armor]].
** The Vile Savants from ''[[Dark Heresy]]'' are daemonic entities that take the form of a hazmat suit filled to the brim with pestilent filth and [[The Worm That Walks|evil, diseased maggots]]. [[Medical Horror|They fight with rusty, contaminated surgical equipment, and their speech sounds like distorted medical chatter punctuated by screams and moans of pain and horror.]]
*** Hospitaller Carapace that Space Nun medics wear, aside of being fairly good armor, is designed to protect from diseases and toxins and can be sealed when needed.
*** The Vile Savants from ''[[Dark Heresy]]'' are daemonic entities that take the form of a hazmat suit filled to the brim with pestilent filth and [[The Worm That Walks|evil, diseased maggots]]. [[Medical Horror|They fight with rusty, contaminated surgical equipment, and their speech sounds like distorted medical chatter punctuated by screams and moans of pain and horror.]]
*** There are also hostile environment suits. Environmental body gloves protect from variety of less than immediately lethal, but still extreme conditions from desert to arctic sea (they include [[Dune|water recyclers]] and air tanks); physical protection is marginal (on the level of gang leathers). Wind Armor is a hard suit intended to protect the wearer from hurricane winds and "willdust sandblaststorms of "sandblasts you to the bone in half a minute" strength dust storms. Aside of plain metallo-ceramic plating, it involves design tweaking turbulence so that it's easier to move against lighter winds and withstand stronger ones, has built-in heavy air filters and (in case of being buried) 3 hours of internal air supply, plus communication gear. As a side effect, it gives overall protection equal to common flak armour (which doesn't say much, as this falls a notch short eventypes of fulllight Guardbody flak armour proper)armor.
 
== [[Toys]] ==