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* ''[[GURPS]]'' has NBC (nuclear, biological, chemical) suits.
* ''[[Warhammer 40,000]]'':
** Terminator Armors, the most powerful and durable suit of [[Powered Armor|Power Armor]] ever developed by the Imperium of Man, is a
** ''[[Rogue Trader]]'' has stats fo one of such heavy suits - "Augmetic Engine-Plate".
** Wind Armor is a suit intended to protect the wearer from hurricane winds and "will sandblast you to the bone in half a minute" strength dust storms. Aside of plain metallo-ceramic plating, it involves design tweaking turbulence so that it's easier to move against lighter winds and withstand stronger ones, has built-in heavy air filters and (in case of being buried) 3 hours of internal air supply, plus communication gear. As a side effect, it gives overall protection equal to common flak armour (which doesn't say much, as this falls a notch short even of full Guard flak armour proper).▼
*** As well as Thermal Armor suits for less extreme conditions, like fire and smoke, or spaceship heatsinks.
** The Vile Savants from ''[[Dark Heresy]]'' are daemonic entities that take the form of a hazmat suit filled to the brim with pestilent filth and [[The Worm That Walks|evil, diseased maggots]]. [[Medical Horror|They fight with rusty, contaminated surgical equipment, and their speech sounds like distorted medical chatter punctuated by screams and moans of pain and horror.]]▼
*** Hospitaller Carapace that Space Nun medics wear, aside of being fairly good armor, is designed to protect from diseases and toxins and can be sealed when needed.
▲*** The Vile Savants from
▲*** There are also hostile environment suits. Environmental body gloves protect from variety of less than immediately lethal, but still extreme conditions from desert to arctic sea (they include [[Dune|water recyclers]] and air tanks); physical protection is marginal (on the level of gang leathers). Wind Armor is a hard suit intended to protect
== [[Toys]] ==
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