Hedge Wizard: Difference between revisions

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* In ''[[Warhammer Fantasy]]'', "hedge wizard" is a generic term for a spellcaster outside the formal Imperial magic system, usually from a rural background, who knows only a small amount of basic magic. They tend to make their livings as village healers, and due to the threat of witch hunters often claim to be herbalists or apothecaries instead of spellcasters.
* ''[[Magic: The Gathering]]'' has more than its share. Various expansion sets include cards such as the Duergar Hedge-Mage, the Hag Hedge-Mage, and the Selkie Hedge-Mage -- all of which have two "if you own two of Land X, you can do Y" abilities.
* In 1997, White Wolf Games released a ''[[Mage: The Ascension]]'' supplement entitled ''Sorcerer: The Hedge Wizard's Handbook'' for the [[Old World of Darkness]]. It laid out rules for lesser sorcerersSorcerers than the magesMages of ''MtAMtAs''. The key difference is that hedge magic, being within Consensus, does not suffer Paradox even when doing things that would be vulgar if done by an Awakened, but is locked into much more limited and strictly-defined "Paths" as opposed to the broad [[Reality Warper|Reality Warping]] "Spheres" used by Mages. The Technocratic Union's equivalents are called Extraordinary Citizens.
 
== [[Video Games]] ==