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Particular original works' sounds reappearing in something else, often due to being made by the same people. (Parodies, like the lightsaber activation sound being used for a pencil, don't count.)
Not to be confused with '''[[Stock Sound Effects]]'''. If several other works use it to the point where it's only loosely identified with its original source (e.g., those of the Atari ''[[
See also [[Doom Doors]].
{{examples}}
* Many video game mods will use sound assets from their base games, since it's one less asset to remake and the player's already familiar with what the sound signifies. Examples are the HEV suit's health and ammo refill noises, which appear in all games based on ''[[Half-Life
* The zombies in ''[[
* By virtue of a shared developer, ''[[
* One
* Among many computer Stock Sound Effects, one of the sounds made by the suit's interface in the 2008 ''[[Iron Man (
* The first ''[[No One Lives Forever]]'' reused the "objective-updated jingle" from ''Shogo : Mobile Armor Division'', Monolith's previous title.
* As mentioned on the [[
* Game Freak reused some sound effects from ''[[Pokémon]]'' in ''[[Drill Dozer]]''.
** Hooktail's roar as it's flying overhead in Chapter 1 of ''[[Paper Mario:
* You could hear the ''[[Quake (
** That's actually a pretty common [[Stock Sound Effect]], also heard in the ''[[Tomb Raider]]'' series and other games.
** You can also hear one of the tepelorter sounds in ''[[Super Mario 64]]''.
** And the [[Lock and Key Puzzle|"key"]] sound effect is also found in ''[[
*** The "ugh" sound from that game when a female character or [[Mook]] gets hit also appeared in the ''[[Mission: Impossible]]'' N64 game and ''[[Perfect Dark]]''.
* One of the roars the [[Final Boss]] makes in ''[[Crisis Core]]'' is the same as one the sand worms make on Blenjeel in ''[[Jedi Academy]]''.
* The pause and enemy scream sound effects in ''[[
* The ''[[South Park]]'' episode "Child Abduction Is Not Funny", in which the City Wok owner builds a wall around South Park, uses sound from ''[[
* The sound crew of ''[[
* ''[[Batman:
* One dying-creature sound from Warcraft III can be heard during the dodgeball scene in Disney's ''Chicken Little''.
* ''[[
** The anime opening in the playstation and DS rereleases use stock sound effects from [[
* The 1953 ''[[The War of the Worlds (novel)|The War of the Worlds]]'' film.
** ''[[The Herculoids]]''. Energy weapons sometimes used the sounds of the Martian Heat Ray and Skeleton Beam firing.
** ''[[Scooby
* This trope can also apply to [[Game Show
** Quite a few sound effects were re-used from Goodson-Todman's little-known 1976 quizzer ''[[Double Dare (1976 TV Show)||Double Dare]]'' (not to be confused with the [[Double Dare (1986 TV Show)||kids' show]]), mainly the buzzers and bells from other CBS game shows, the Bonus Round slot-machine lever sound from [[The
** Said losing horns also appeared in truncated form on ''[[Card Sharks]]''.
** Whenever a puzzle on ''[[Wheel of Fortune]]'' was followed by an extra trivia question (e.g. the category Where Are We?, where the puzzle gave specific clues to a certain place), it was indicated by a chime previously used on the Wink Martindale version of ''[[High Rollers]]'' (
** The ''[[Family Feud]]'' answer reveal sound in Fast Money, first used on the CBS version with Ray Combs (1988-1994), was recycled from another short-lived quiz show called ''[[Trivia Trap]]''. Said show also provided the "square reveal" sound on ''[[Classic Concentration]]'', which itself also used the same [[Bonus Round]] timer beeps as did ''[[Blockbusters]]''.
** Game show creator Bob Stewart was fond of this too. The famous "cuckoo" for an illegal clue on the ''[[Pyramid]]'' franchise also appeared on two of Stewart's other shows: ''[[Chain Reaction (TV series)|Chain Reaction]]'' (even on the [[GSN]] revival, in which the now-retired Stewart had no involvement!) and ''[[Go (TV series)|Go]]''. The latter also recycled the ''Pyramid'' signature "plonk-plonk" timer sound.
** An alarm clock-type buzzer appears in several game shows and video games.
* ''[[
* A ton of times in [[
* One of the creatures (either Pronghead or Gyrosprinter) in ''Alien Planet'' makes the same sound as an Insane Cancer from ''[[Silent Hill]] 3''.
* The menu select sounds from ''[[Action 52]]'' were reused in many pirated multicarts and plug-n-play NES clones, such as the Power Player Super Joy.
* In ''[[Resident Evil]] 2'', the explosion sound from ''[[Doom (
* ''[[
** Speaking of ''Kingpin'', Xatrix (now known as Gray Matter Interactive at this point) reused few of it's sounds for ''[[Return to Castle Wolfenstein]]''.
* The waterphone sample in the BGM for the Banquet Hall level in ''[[Die Hard]] Trilogy 2'' is also used in ''[[Silent Hill]] 3'', and other horror media. The ambient synth sound in the Bunker and Biolab levels of the former game is also re-used alot, such as in the guest house basement in the ''[[Resident Evil 1]]'' remake.
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* [http://www.youtube.com/watch?v=aj5ldpXEOxk The foghorn-like ambient sound]("Witchdoctor" from the ''Altered States'' sound library) from ''[[Silent Hill]] 2''s Labyrinth appears in the ''[[X Files]]'' episode "All Things", as well as in ''SH 3'' and ''4'', and ''[[Twisted Metal]]: Black''s Junkyard ambience.
** The periodic rasping/snarling sound on the [http://www.youtube.com/watch?v=qQNHB2VxeDg East Southvale streets] returns in ''[[Silent Hill 3]]'''s [http://www.youtube.com/watch?v=VDv9lvsNQj4 mall music].
* Some of the [[Voice Grunting|voice grunts]] when you get hit in ''[[Doom (
* [http://www.youtube.com/watch?v=Ara1HO6CbpE The second part of Mausoleum Suite] from ''[[Halo]] 2'' has a groaning vocal which at first seems to be a subliminal message, but is really a stock sample, which is also heard in [http://www.youtube.com/watch?v=CrapXSsY_Wo this music] from ''[[
* ''[[Marathon
* ''F/A-18 Hornet'' uses the "landing gear touchdown" sound from ''Hellcats'', Graphic Simulations' earlier flight sim.
* Megatron's fusion cannon's ejection sound is the "shrump" sound from various Hanna Barbera cartoons in which a character falls on something or pops out of a hole.
* One level from [[Duke Nukem]] 2 used the theme song from [[Desert Strike]].
* ''[[Star Trek:
** Futurama uses many, many [[Star Trek]] TOS sound effects, such as the opening doors and tricorder sounds.
* A lot of sound effects from ''[[Command
* The whispering ambient sounds in the first ''[[Quake (
** A sound from ''[[Twisted Metal]]: Black'''s [http://www.youtube.com/watch?v=N1NMcxuucNc&feature=related Freeway ambience] music (about 0:52) was later used for the Prophet holograms in ''[[Halo 2]]''.
* Sunsoft's NES games shared many of the same sounds, including the famous PCM bass.
* [[Super Smash Bros.]] has its Homerun Bat (and a couple other attacks) use the sound effect for the most hard hitting blows from [[Dragonball Z]]. Fittingly, both are likely to result in [[A Twinkle in
* The infamous "Muslim chanting" from ''[[The Legend of Zelda: Ocarina of Time
* in ''[[My Little Pony: Friendship Is Magic
* [http://www.youtube.com/watch?v=SMKtQzQ33PA What Once Was Lost] from ''[[Halo: Combat Evolved]]'' uses the same [[Drone of Dread|drone synth pad]] as the intro of [http://www.youtube.com/watch?v=OXYm56bdY2c Evidence] from ''[[Descent]] 3''.
* The ''[[Star Wars]]'' blaster firing and impact sounds, in addition to their use in tie-in games, were used for the Level 3 Laser and explosion/impact sounds, respectively, in ''[[Descent]] 1'' and ''2''.
* In ''[[Halo: Combat Evolved|Halo Anniversary]]'', the Library's ambient soundtrack ([http://www.youtube.com/watch?v=VcXJbton40w Dewey Decimate]) uses some of the squishy organic sounds from ''[[Silent Hill 3]]''s Otherworld, [http://www.youtube.com/watch?v=n0BA2YrnvMU as heard here].
* The music track [http://www.youtube.com/watch?v=UWO9GVjjaU8 Heavy Armor] from ''[[
{{reflist}}
[[Category:Trivia Trope]]
[[Category:Sound FX Tropes]]
[[Category:
[[Category:Examples Need Sorting]]
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