• Doing It for the Art: The game was in development for almost 2 years because of the character portraits.
    • This coincides with the plot considering that paintings and art galleries play a big role.
  • What Could Have Been: Game designer Rika Suzuki once commented he would like to have seen Ashley from Trace Memory and Kyle Hyde meet up, presumably in a crossover game. Sadly, with the company of both games having gone under, it will never be.