How Much More Can He Take?: Difference between revisions

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You have no clue who is winning.
 
When two supercharged beings hit each other with enough force to shatter a brick wall, but can take it because they are [[Nigh Invulnerable]], we have no way of knowing if the blow was significant or not. The character may reel, but after a moment he's back in the fight as if it had never happened. This is easy to accept at first, but if the fight goes on too long, you start getting lost, and the end of the fight becomes somewhat anti-climactic, since -- unlesssince—unless the writer finds an elegant way to make the fight's conclusion clearly decisive -- itdecisive—it's just an exchange of blows until one of them randomly [[Critical Existence Failure|takes a blow seemingly no different than any other and collapses.]] This can be especially damaging to the [[Willing Suspension of Disbelief]] when the [[Sorting Algorithm of Evil]] is in play: you never get to ''personally'' witness the [[Informed Ability|assured growth in potency]] of the heroes and villains alike.
 
You know this is occurring when you, J. Random Viewer, have no idea which moves are supposed to be the killer unbeatable finishers and which are just throwaway moves and desperation attacks; or who has the advantage and who's on the ropes. It's almost like the combatants are fighting not to win, but to entertain and impress some invisible audience of spectators. But that would be silly, right?
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** The majority of that was just added to the anime, though ({{spoiler|6-Tails Naruto vs. Pain}} was even worse in that aspect). What was really the indication of who was winning was who had to rely on their [[Super-Powered Evil Side]] first, with the whole fight escalating until they were both using all that they could. ''Then'' it ended after [[Beam-O-War|one attack]].
*** {{spoiler|Well, keep in mind that the fight was 6-Tails Naruto vs Pain...'s last animated corpse. So we've got a monster made mainly of chakra with a human body somewhere in the middle versus a guy fighting from miles away using a dead body as a glorified puppet. It makes sense that neither one would really SHOW a lot of damage being taken since the two guys fighting aren't even on the front lines.}}
* It's a good thing people watch ''[[Bobobobo Bobobo-Bo Bo-bobo]]'' for the humor, because the bizarre fighting styles make it almost impossible to tell what moves are supposed to be powerful enough to finish off an opponent. (In early episodes, it was usually by following up a particularly confusing sequence with a direct nose hair attack.)
* Sort of used with [[Lampshade Hanging]] in ''[[Magical Girl Lyrical Nanoha]]'' A's. Both combatants think that they're losing and wonder if they will to be forced to use their ultimate weapon.
* Basically the default form of combat in ''[[Final Fantasy VII]]: Advent Children''. It demonstrates how well video-game-style fights translate to a non-video-game medium: Not well.
** This is averted Advent Children Complete. Many scenes were revised, and fights now show battle damage.
* This is played painfully straight in ''[[Devil Hunter Yohko]]'': each of the demons is [[Sorting Algorithm of Evil|assuredly stronger than its predecessor]], but when they're functionally identically sacks of muscle and claw, this is only apparent to the viewer when the protagonists give up earlier than before after going through a [[Strictly Formula]] battle scene before the [[My Name Is Inigo Montoya]] moment.
* ''[[Ultimate Muscle]]''. Sure, that "Ultimate Muscle" power can account for a sudden comeback, and the protagonist's sheer [[Heroic Resolve]] probably counts for something... but somewhere around the third time he gets thrashed until he can barely stand up, only to start fighting back a few minutes later with renewed energy, it just gets ridiculous.
** Hell, that's nothing. In the original Kinnikuma's tag-team arc, Terryman gets impaled by floor tiles decorated with swords twice. The first time is painful, but the second time is bad enough to kill him. {{spoiler|He gets better.}}
* ''[[Rurouni Kenshin]]'', the battle between Sanosuke and Monk Anji has the two trading Futai no Kiwami blows, each supposed to be able to pulverize rocks into dust. The final blow? Sano develops the sucession move to the Futai no Kiwami on the spot.
** Kenshin does acknowledge that neither fighter should be on their feet and that it is their will and not their bodies keeping them on their feet. After Sano wins the fight, he is the one in need of medical attention and is out of commission for some time because the repeated blows almost killed him.
** This happens a little later in Kenshin's final battle with Shishioh, after taking multiple hits from Kenshin's ultimate technique and being struck directly in the face by a Futai no Kiwami. Eventually it ends with {{spoiler|Shishio helpless on the ground, being protected by Yumi whom he takes advantage of by stabbing her to seriously wound Kenshin. With both of them on the ground, various members of the team states that the first one to get up will win easily, as the other will be helpless. Kenshin totally collapses, bleeding out, and Shishio manages to stand, maniacally cackling as he thinks he's won before ''bursting into flames'' (his body heat became so intense that it caused the fats and oils in his blood to ignite, as he has no sweat glands). Holy shit.}}
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* A beatdown of this sort happens between the two Rival Protagonists in {{spoiler|the last few minutes of the final episode of}} the anime ''[[S-Cry-ed]]. '' It winds up being far more brutal than anything the villains ever put them through, -- almost [[Nightmare Fuel|offputtingly so]].
* The Dio Brando-versus-Joutarou Kujou Ultimate Showdown of Ultimate Destiny in ''[[JoJo's Bizarre Adventure]]'' part 3 is perhaps one of the most overlooked examples (WRYYYYYYYY and the steamroller eclipse it, but are aspects of it). The sequence danced gleefully into this territory (STEAMROLLER) and never left until the battle was over. Not only do you get Jojo and Dio trying to out-beatdown one another, you get then trying to outsmart, and eventually {{spoiler|out-TIMESTOP one another, culminating in a simultaneous-punches-connect-simultaneously that holds off the conclusion JUST LONG ENOUGH...}}
* Happens between Shirou and {{spoiler|Kotomine Kirei}} in the finale of the Heaven's Feel route of ''[[Fate/stay night]]'', while both of them are virtually dead, nonetheless - {{spoiler|Kirei's heart was destroyed by Sakura ''two days'' ago,}} and Shirou {{spoiler|is all but overtaken/corrupted by Archer's arm, which is quite literally ''turning his body into swords'' because he used its projection capacities}}. The fight is basically two walking corpses brutally beating each other to death. {{spoiler|Shirou wins, but only because Kirei's time runs out first, just as he's about to kill him. Shirou ([[Multiple Endings|possibly]]) follows suit under a minute later, though, and the [[Tear Jerker]] ending [[Killed Off for Real|expands on this concept...]]}}
** And a route before that in Unlimited Blade Works, we have Shirou vs. {{spoiler|Archer.}} Outclassed in skill and power, has a broken arm, a broken leg, shattered fingers, is bleeding profusely, and is much to his opponent's surprise, ''still able to parry and attack''.
* Don't even try guessing who is winning on ''[[Hellsing]]''. Even if someone has been decapitated, shot in the head, impaled a bajillion times and stuck to the wall, they've still got it under control. Really.
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** The fact that everyone in the series has [[From a Single Cell]] regeneration and are [[Nigh Invulnerable]] to boot makes it difficult, but there is a rule of thumb- has Alucard done something so far beyond badass it comes out the other side and ends up being silly yet? He's probably losing. But he'll win in the end.
** Except for his final battle, which is so far beyond weaksauce it comes out the other side and ends up being deeply compelling.
* ''[[Mahou Sensei Negima]]'' has normally made sure to emphasize the character's mortality during combat (such as things like sharpened stone spears being fatal like they should be). Then the match between Negi & Kotaro against Kagetaro & Rakan came about and threw all that out the window. {{spoiler|The match started with Raken being pummled by [[Full-Contact Magic|magically-enforced]] punches moving at [[Super Speed|over lightning speed]], being driven into the ground with a concentrated blast of [[Blow You Away|tropical squall-level winds]], then culminating in being at the center of an explosion of [[Shock and Awe|lightning]] [[No Kill Like Overkill|with enough heat to vapourize small mountains]]. [[The Juggernaut|He got back up]]. Then proceeded to beat the person who did it to him with punches of enough strength to kill high-level dragons and shatter large sections of earth. Repeatedly (supposedly by this point his organs should've been turned to mush; a [[High-Pressure Blood|High Pressure Bl]][[Blood From the Mouth|ood From The Mouth]] was in order). On Kotaro's end, he was stabbed through his arms, legs, and torso, then later got slashed at several key points on his body by a [a lot of[[BFS|BFSs]]s, ultimately being impaled through his back-to-chest with a sword larger than his head ([[One-Winged Angel|at the time]] [[Big Badass Wolf|this was saying something]]). His answer? Really good [[Healing Factor]]. The person who stabbed him? Currently pinned to a wall by [[Anti-Magic|magic-canceling]] [[BFS]]}}. This battle is still going. {{spoiler|And [[The Hero]] ''still'' has one more trumpcard. Always one more trumpcard}}. Of course, Rakan is essentially [[Beyond the Impossible|physics and logic defying power]] distilled into human form, so this kind of thing is really to be expected from him. From Negi, however...
** The fight is now over. {{spoiler|Both parties ended up running out of magic before they took down the other guy, so they ended up engaging in [[Good Old Fisticuffs]]. At that point, they both fainted from exhaustion.}}
* In ''[[Black Lagoon]]'', {{spoiler|Revy and Roberta}} end up settling their differences in a fistfight that ends up being a very good example of this trope. The end result is draw by [[Cross Counter]] (although {{spoiler|Roberta}} isn't knocked out, which technically makes her the winner).
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* Jango Fett's backstory/tribute comic ends with him and his [[Cycle of Revenge|lifelong archnemesis]] brutally beating each other down on a spaceship and then on the planet below. This fight mostly refrains from the "two supercharged beings no discernible damage" part of the trope listed above: both of them take a beating and show it (especially after Fett slashes Vizsla's belly open).
* [[The Punisher]] regularly suffers injuries that would render a normal man utterly comatose, if not dead. This is because he is [[Made of Iron]]. Once a shotgun blast blew one of his ribs clean out (!) and he kept on fighting.
* [[Batman]] has also suffered phenomenal physical trauma and kept going.
** Of course he has. He's [[Batman]].
* ''[[Sin City]]'' characters are generally hard to put down. Marv is probably the main offender. In his original story, he gets run over with a car mutliple times in a row, gets beaten by a [[Serial Killer]], and is still perfectly healthy enough to fight an entire SWAT team of federal agents... all in the span of one night. Cardinal Roark even mentioned how hard he was to stop.
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== Fanfiction ==
* In ''[[Troper Works/Ultimate Sleepwalker|Ultimate Sleepwalker: The New Dreams]]'', the battles between Sleepwalker and Psyko tend to be vicious bloodbaths from which the participants emerge more dead than alive. It's made worse by their [[Reality Warper|ability to warp physical objects]], which lead to them flaying each other with sharpened steel spikes, smashing each other through concrete walls, electrocuting each other with high-voltage wires, and catching each other in the middle of exploding sewer pipes and tanker trucks, oftentimes all in the same battle.
 
== Film ==
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** This is why the tense moment at the end of that fight when Superman is believed to be dead completely fails to fool the audience. Sure, he got crushed by a bus, but he's ''Superman'', for goodness sake. You'd have a hard time convincing us that that'd even knock the wind out of him.
* This can even happen in movies about supposedly normal mortals:
** [[James Bond (film)|Bond]] and Trevelyn's fight at the end of ''[[GoldeneyeGoldenEye (film)|GoldenEye]]''.
** ''[[Rocky (film)|Rocky]]'' tends to fall into this trap, getting worse as time goes on; ''V'' is probably the worst offender.
*** ''Rocky IV'' is bad, too. Ivan Drago managed to ''kill'' Apollo Creed with one of his punches, and Rocky is still able to hold him off for ten minutes screen time before his "come-from-behind" win.
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== Tabletop Games ==
* ''Fudge'' is one of few tabletop RPGs that actually weakens people as they get beat up, using a wound track (boxes under wound categories that get filled in), with hurt and very hurt wound boxes. A hurt is a significant penalty, and it will be obvious, a very hurt is a huge penalty, and will be just absurdly obvious.
** ''[[Mutants and Masterminds]]'' does the same thing. It seems that in the games where systems other than hit points are used this is extremely prevalent.
*** Although, in the default implementation, wounds and bruises only affected your ability to take further damage. An optional rule (usually invoked for Iron Age games) stipulates that all rolls suffer a penalty. Taking a significant enough blow can leave you stunned, staggered, unconscious, disabled, or dying (specific states that hamper your actions).
** ''[[Champions]]'' uses two stats; Body and Stun. An attack that inflicts Body damage has actually injured the character; enough injury results in the character's death. Stun damage can leave the character dazed (lose an action) or result in the character becoming unconscious.
** ''[[Shadowrun]]'' uses a two stat wound tracking system - lethal and nonlethal damage. Characters accumulate ever greater penalties to all actions as those tracks fill up.
*** The old Alternity system had ''four'' stats for wound tracking. Damage in some of them came with associated penalties to all actions; damage in others didn't.
** ''[[The World of Darkness]]'' games track "health levels", with descriptions of what each means (Bruised is the first level of damage, for example). The more damage you take, the greater the penalties to your rolls; once you're down to one level left, you can barely walk.
** ''[[Exalted]]'', which uses a similar system, does have this problem with high-powered exalts fighting. Since raising your damage is much easier than raising your resistance to damage, and perfect dodges and parries are cheap and reliable, most fights between non-lunar celestials are utterly bloodless until one runs out of juice and is summarily splattered all over by the opponent's Ultimate Doom-combo. This is even worse since you don't necessarily know how much juice your opponent has left.
** Interestingly, in the PDQ system this is the only way damage is tracked at all - damage is taken directly off of your skills and you lose the fight when you have none left.
** ''[[GURPS]]'' notes shock penalties for each hit (pain from being struck), crippling damage (broken bones or joints) and has penalties causing by losing too much HP.
** ''[[Dungeons and& Dragons]]'' has a rarely-used optional rule: The Clobbered rule. Taking half your hit points in physical (non-magical) damage, total, in a single round, reduces your ability to act in the next round. However, since no-one uses that rule, most of the time D&D uses the traditional [[Critical Existence Failure]] rule.
*** The D&D Miniatures game follows the RPG's lead. Most creatures have to make a morale roll after losing half their Hit Points, or run off the battlefield. Otherwise, there's no difference between being at full HP or nearly dead. By contrast, games like [[Hero Clix]] or [[Mage Knight]] have characters get progressively weaker (and lose special abilities) as they take damage.
** ''Star Wars Saga edition'' battles can either follow or avert this trope depending on how much damage is being dealt per attack. Lots of weak attacks can bleed off hp without any noticeable effect until you suddenly drop dead from being hit with a toothpick but powerful attacks will move your character down a condition track, making you suffer penalties to everything until you've recovered.
* The almost unknown RPG "AMMO" (only published in Italy) uses 16 different stats for a character. Half of this are used both as normal stats (like Strength for damage, or Agility for dodges) and as life points: damages are randomly distributed amongst stats, reducing them. A very wounded character is highly inefficient, expect for magic users that have little use for physical stats anyway.
* ''[[Burning Wheel]]'' has a wound meter, but rather than filling up with damage, you just mark each hit under how much incapacitation it inflicts. It's actually very difficult to land a killing blow; most combat ends when one fighter's will breaks and he flees or surrenders, but between strong-willed fighters, they can keep going until one is so penalized by wounds that he can't move.
 
 
== Video Games ==
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* In [[Digital Devil Saga]] 2, by the end of the scene with {{spoiler|Cielo's death}}, he's singlehandedly {{spoiler|taken out 3 jets and missiles, all while having his limbs torn off and blood pouring out. In fact, after the first jet was destroyed, he shouldn't have been able to fly anymore...}}
** Those wings should not have let him fly to begin with since he never flaps them for flight; he just uses his magic flight to go through. The wings are likely just for steering.
* ''[[Heavy Rain]]'' averts this to the point that quite a few of the injuries the 4 heroes receive last ''the entire game''. It's quite obvious when the player is failing too many [[QT Es]]QTEs.
* The ''[[Mortal Kombat]]'' series has been notorious for this, however ''[[Mortal Kombat 9]]'' takes it [[Up to Eleven]]. Since the character models have been designed with painstaking detail to show the damage inflicted on their bodies, both external ''and'' internal, expect to see a lot of fighters look like they've packed up for a trip to the morgue ''before the end of the first round''. Particularly nasty are the characters who break their backs, crack open their skulls or lose an eyelid when busted up. Yes, their eye is just barely hanging there completely exposed.
* In ''[[World of Warcraft]]'' and other MMORPG's the [[An Adventurer Is You|main tank]] is often required to be hit by enemies so powerful, a single blow would likely slay almost any other player. The tank is required to endure these colossal hits by the hundred and is only able to do so by being extremely powerful and the subject of his own personal battery of healing spellcasters. The result of this can be that if a healer mistimes a spell or runs out of [[Mana]], a tank can be [[Critical Existence Failure|suddenly killed]] by an attack which previously appeared inconsequential.
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** But still, they are equally strong until slain or poisoned. Wounds are just a cosmetic issue.
*** This is deliberate, as the whole premise of the comic is "people living in a world that works like the D&D rules"; Therefore, while they are getting wounded (losing HP) it doesn't actually impair them - just like it doesn't in D&D.
* Lampshaded by ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'' in [http://www.nuklearpower.com/2007/05/22/episode-849-wherein-no-ones-power-level-is-9000/ this comic].
{{quote|'''Thief''': He was remarkably spry for being so close to defeat.
'''Red Mage''': This is why we should really play by the grim and gritty rules. Rather, our '''opponents''' should. Like hell I'm not gonna use my AC. }}
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* Tennyo vs. the Arch-Fiend, in the story ''Boston Brawl'' of the [[Whateley Universe]]. It just keeps escalating, and they just keep healing up, all the way until a building falls on them. They both get up from it {{spoiler|but the Arch-Fiend is out of energy, and Tennyo is just pissed off.}}
** Averted with Sara, who has similar regeneration abilities. Getting cut in half meant she was pretty much doomed, and needed to eat FAST. Fortunately, some minions are nearby.
** It bears mentioning with the above fight that Tennyo is an intentional [[God Mode Sue]]; the writer attempts a [[Deconstruction]].
 
 
== Western Animation ==
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[[Category:Fight Scene]]
[[Category:Combat Tropes]]
[[Category:How Much More Can He Take?{{PAGENAME}}]]
[[Category:This Index Asked You a Question]]