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You have no clue who is winning.
When two supercharged beings hit each other with enough force to shatter a brick wall, but can take it because they are [[Nigh Invulnerable]], we have no way of knowing if the blow was significant or not. The character may reel, but after a moment he's back in the fight as if it had never happened. This is easy to accept at first, but if the fight goes on too long, you start getting lost, and the end of the fight becomes somewhat anti-climactic,
You know this is occurring when you, J. Random Viewer, have no idea which moves are supposed to be the killer unbeatable finishers and which are just throwaway moves and desperation attacks; or who has the advantage and who's on the ropes. It's almost like the combatants are fighting not to win, but to entertain and impress some invisible audience of spectators. But that would be silly, right?
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** The fact that everyone in the series has [[From a Single Cell]] regeneration and are [[Nigh Invulnerable]] to boot makes it difficult, but there is a rule of thumb- has Alucard done something so far beyond badass it comes out the other side and ends up being silly yet? He's probably losing. But he'll win in the end.
** Except for his final battle, which is so far beyond weaksauce it comes out the other side and ends up being deeply compelling.
* ''[[Mahou Sensei Negima]]'' has normally made sure to emphasize the character's mortality during combat (such as things like sharpened stone spears being fatal like they should be). Then the match between Negi & Kotaro against Kagetaro & Rakan came about and threw all that out the window. {{spoiler|The match started with Raken being pummled by [[Full-Contact Magic|magically-enforced]] punches moving at [[Super Speed|over lightning speed]], being driven into the ground with a concentrated blast of [[Blow You Away|tropical squall-level winds]], then culminating in being at the center of an explosion of [[Shock and Awe|lightning]] [[No Kill Like Overkill|with enough heat to vapourize small mountains]]. [[The Juggernaut|He got back up]]. Then proceeded to beat the person who did it to him with punches of enough strength to kill high-level dragons and shatter large sections of earth. Repeatedly (supposedly by this point his organs should've been turned to mush; a [[High-Pressure Blood|High Pressure Bl]][[Blood From the Mouth|ood From The Mouth]] was in order). On Kotaro's end, he was stabbed through his arms, legs, and torso, then later got slashed at several key points on his body by a [a lot of[[BFS
** The fight is now over. {{spoiler|Both parties ended up running out of magic before they took down the other guy, so they ended up engaging in [[Good Old Fisticuffs]]. At that point, they both fainted from exhaustion.}}
* In ''[[Black Lagoon]]'', {{spoiler|Revy and Roberta}} end up settling their differences in a fistfight that ends up being a very good example of this trope. The end result is draw by [[Cross Counter]] (although {{spoiler|Roberta}} isn't knocked out, which technically makes her the winner).
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** This is why the tense moment at the end of that fight when Superman is believed to be dead completely fails to fool the audience. Sure, he got crushed by a bus, but he's ''Superman'', for goodness sake. You'd have a hard time convincing us that that'd even knock the wind out of him.
* This can even happen in movies about supposedly normal mortals:
** [[James Bond (film)|Bond]] and Trevelyn's fight at the end of ''[[
** ''[[Rocky (film)|Rocky]]'' tends to fall into this trap, getting worse as time goes on; ''V'' is probably the worst offender.
*** ''Rocky IV'' is bad, too. Ivan Drago managed to ''kill'' Apollo Creed with one of his punches, and Rocky is still able to hold him off for ten minutes screen time before his "come-from-behind" win.
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* Interestingly, in the PDQ system this is the only way damage is tracked at all - damage is taken directly off of your skills and you lose the fight when you have none left.
* ''[[GURPS]]'' notes shock penalties for each hit (pain from being struck), crippling damage (broken bones or joints) and has penalties causing by losing too much HP.
* ''[[Dungeons
** The D&D Miniatures game follows the RPG's lead. Most creatures have to make a morale roll after losing half their Hit Points, or run off the battlefield. Otherwise, there's no difference between being at full HP or nearly dead. By contrast, games like [[Hero Clix]] or [[Mage Knight]] have characters get progressively weaker (and lose special abilities) as they take damage.
* ''Star Wars Saga edition'' battles can either follow or avert this trope depending on how much damage is being dealt per attack. Lots of weak attacks can bleed off hp without any noticeable effect until you suddenly drop dead from being hit with a toothpick but powerful attacks will move your character down a condition track, making you suffer penalties to everything until you've recovered.
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[[Category:This Index Asked You a Question]]
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