Hub Level: Difference between revisions

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* Whoopie World in ''Rocket: Robot on Wheels''.
* Station Square, Egg Carrier, and Mystic Ruins in ''[[Sonic the Hedgehog|Sonic]] [[Sonic Adventure|Adventure]]''.
** Soleanna in ''[[Sonic the Hedgehog (2006 video game)||Sonic the Hedgehog 2006]]'' (split into three hubs), of the [[Talk to Everyone]] [[Fake Longevity]] variety.
** Each world in the 360 and PS3 version of ''[[Sonic Unleashed]]'' has its own hub; the Wii and PS2 versions have to contend with static [[World Map]]s instead.
** ''[[Sonic Advance Trilogy|Sonic Advance 3]]'' features hubs for all seven zones.
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** It's justified anyway, in ''Fusion'' and ''Other M'' you're inside a space station so a hub is understandable, and in ''Echoes'' the Luminoth specifically built the great temple at the center of their other three dwelling areas on Aether, hence, the hub area.
* The ''[[Mega Man Zero]]'' series has the three incarnations of the [[La Résistance]] Base as a hub for missions: one is set in a city deep underground (1st game), the second is more elaborate with a harbor and turrets (2nd and 3rd), while the last is a two-truck trailer, with [[New Eden|Area Zero]] just next door.
* All of the 3D ''[[Gex]]'' games have one of these. The second game has just one, the third has severalfour, thatthree of which are also proper levels.
* The Outback in ''[[Ty the Tasmanian Tiger]] 2: Bush Rescue.'' However, instead of walking around it normally, you drive around it in a four-by-four. It's faster than walking, thankfully, because the outback is pretty big...
** Rainbow Cliffs, in the first game.
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* ''[[Dustforce]]'' originally had a single massive hub level with stages scattered around it, clustered according to theme. This tended to confuse players as to where they should go, and as to the relative difficulty of stages, so early May 2012, coinciding with the release of the Mac version and the level editor, it was overhauled. Now, there's a small central hub containing the multiplayer, tutorial, level editor, and custom maps, as well as doors to the four areas or "themes." Within these, doors are arranged so that easier levels are easier to get to and usually closer to the door back to the main hub.
* Levels in ''[[FHBG]]'' are grouped into sets of four behind doors. After all four are completed, the player can enter an elevator to the next set of four.
* ''[[Yooka-Laylee]]'' has the Hivory Towers, which is intended to act as a throwback to Gruntilda's Lair in [[Banjo-Kazooie]].
 
=== Puzzle ===