Humans Are Average: Difference between revisions

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{{quote|''A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. [[Crippling Overspecialization|Specialization is for insects]].''|'''[[Robert A. Heinlein]]'''}}
 
If you see any fantastic setting involving Humans, they are highly likely to be average. Smart but not the smartest, strong but not the strongest, having ability to use magic but no affinity for it. They live longer than mayflies but shorter than elves. In other words, humans are the [[Jack of All Stats]]. They may be [[Humans Are the Real Monsters|bastards]] but not necessarily [[Always Chaotic Evil|chaotic evil]]. They don't have any special powers, but often their "power" is adaptability, and it is likely to put them on the fast-track on [[Abusing the Kardashev Scale For Fun and Profit|Kardashev's scale]].
 
Another common trait is to make humans more driven and adaptable than other races, which accounts for what they're able to accomplish in comparison to other races that have longer lifespans or greater skills in any given area. Humans might not be as good as magic as elves or as good at blacksmithing as dwarves, but they're still better than dwarves when it comes to magic and they may still be better blacksmiths than elves. As a result, humans in various types of tabletop or online games may end up getting more skill points to reflect their ability to master a variety of situations.
 
Common contrasts with humanity include [[Elves Versus Dwarves|spiritual Elves and phlegmatic Dwarves]] in [[Fantasy]], [[Bug War|mindless Bugs]] and [[Robot War|soulless Robots]] in [[Sci Fi]], and [[Our Angels Are Different|purely good Angels]] and [[Our Demons Are Different|purely evil Demons]] in [[Mythology]].
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== [[Tabletop Games]] ==
* ''[[Dungeons and Dragons]]'' is gradually getting away from the trope with each new edition.
** In 1st and 2nd, Humans don't get any special bonuses or penalties, but can be of any class and have no limits on what level they can achieve in any class.
** In 3rd Edition, humans get a bonus feat at first level, an extra skill point at every level (four at first level), and they are easier to multi-class because whichever class they have the most levels in is treated as their racially favored class.
** In 4th Edition, humans get +2 to any one stat of your choice (other races get +2 to two fixed stats), +1 to non-armor defenses and an extra feat, trained skill and first level at-will power. That last one can be a major advantage, depending on class.
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* ''[[Mass Effect]]'' has peaceful and warlike races, short-living and long-living, highly [[Clarke's Third Law|biotic]]-prone and unable to use it... Humans are average and adaptive, and they become highly respected thanks to it. While physically, they are normally average, they are lauded for their flexibility and perseverance, and are generally regarded as more creative than others. <br /><br />The asari have the best individual fighters, but can't stand up in a firestorm. The vorcha and krogans are incredibly biologically suited and disposed to physical conflict, but have to get technology from other races, who they're no good at negotiating with. The turians and batarians have strong senses of duty and collectivism, but aren't very good at economics (being reliant on other species, and destitute, respectively). The salarians are masters of technology and information, but are short lived and relatively fragile. Lacking [[Planet of Hats|the rigidity of other species]], humans can adapt on the fly to new situations, and employ new tactics and techniques quicker than anybody else.
* ''[[Starcraft]]'' has the Terrans, which rely more on numbers than the Protoss, but less than [[Zerg Rush|the Zerg]]. However, they are also the most specialized to range and the least tied to location, and so their specializations give them the greatest feel of adaptability.
* ''[[Starflight]]'': Humans are pretty much the most average species you can select for a crew member.
* The third installment of ''[[Star Control]]'', notably as explained by the human representative re the Earthling Cruiser.
* Played completely straight in ''[[Ever QuestEverQuest]]''. Humans are "The race by which all others are judged by." They have completely average stats, excelling in nothing, but lacking in nothing either. Their strong sense of adaptability is the reason why the Gods chose the Human cities of Qeynos and Freeport to be [[Divine Intervention|spared from being destroyed by war, tectonic and geographical cataclysms, and even a Lunar Armageddon]] in [[Ever Quest II]]. All the other races had to abandon their home cities for one reason or another over the last 500 years and flock to those two Human cities just to survive.
* [[Justified Trope|Justified]] in ''[[Fall From Heaven]]'', where humanity is the original race in which all of the [[Fantasy Pantheon|Angels]] had an equal hand in creating. The other races are simply humans whose ancestors who spent a lot of time with a particular Angel, whose presence caused them to become more like that Angel. For example, elves hung out with the Angel of Nature, Sucellus.
* Surprisingly not the case in ''[[Master of Magic]]''. Humans (High Men) are balanced in their stats, but they trade off the ability for building some endgame buildings for a handful of elite units. On the other hand, [[Our Orcs Are Different|orcs]] have no strikingly elite units but can build every town improvement in the game, and their combat stats are also average.
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* In ''[[Sword of the Stars]]'', humanity has average industrial capacity, research ability, terraforming speed and population growth. They are almost in every respect the [[Jack of All Stats]], except for their unusual [[FTL]] drive that makes human fleets something of a [[Fragile Speedster]] on a strategic level, and also much more vulnerable to entrenchment. Humans also have a fairly high chance of getting most of the weapons techs, unlike most other races, who tend to favor one or two lines of weapons.
* In ''[[The Battle for Wesnoth]]'', humans have no preferred terrain types (except maybe plains by virtue of no one else being exceptionally good on them), have no special preference for melee or ranged combat, have both lawful (loyalists) and chaotic (outlaws) units, and can learn many different kinds of magic without being racially focused on one specific kind.
* ''[[World of Warcraft]]'' is kinda like this, taking its page from ''[[Warcraft]]''. Humans, instead of getting a few huge bonuses, get a lot of little bonuses like slightly increased stealth-detection, a little extra expertise with swords, and a small spirit boost.<br /><br />The Horde Version of the humans is typically either the undead (Former humans) or Darkspear Trolls (life-long rivals of humans), mostly due to the similar class-availability before Cataclysm. Instead, the "average" horde race is more Orcs.
* The [[Call a Rabbit a Smeerp|Humes]] in ''[[Final Fantasy XI]]''.
* In ''[[Video Game/The Lord Of The Rings Battle For Middle Earth|The Lord Of The Rings Battle For Middle Earth]] 2'' human infantry and heroes are faster but weaker than the [[Mighty Glacier|dwarves]] but slower and stronger than the [[Fragile Speedster|elves]]. Though it's somewhat subverted with humans having the best cavalry units and having more [[Humans Are Diplomats|heroes with leadership skills]] than other factions.