Hunter: The Vigil: Difference between revisions

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''Hunter: The Vigil'' is a role-playing game by White Wolf Publishing. It's the sixth game for the [[New World of Darkness]], following the normal humans who decide to go out and shoot the monsters hiding in the shadows. Of course, this being the World of Darkness, [[Hilarity Ensues|bad things happen a lot]].
 
Hunter is one of White Wolf's 'limited cycle' games, with one core book and five [[Sourcebook|sourcebookssourcebook]]s: ''Slasher'', ''Witch Finders'', ''Night Stalkers'', ''Spirit Slayers'', and the ''Horror Recognition Guide''. There's also some additional PDF supplements.
 
Hunters organize on three levels: Cells (small groups of two to 12 Hunters working more or less alone), Regional Compacts and National- or Global-level Conspiracies. Compacts provide benefits to their members based on their prominence in the organization, whereas Conspiracies can provide ''Endowments'' -- tools—tools or powers that can put hunters on the same playing field as some supernaturals.
 
Since all Hunters are, essentially, human beings, there is no distinct "origin" for how they become a hunter or for their actions. Instead, the organizations are the various compacts and conspiracies.
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{{quote|Action: On identification of this individual, contact your nearest headquarters immediately with your location and numbers, and take immediate steps toward securing him. ''Do not'', under any circumstances, engage the target in any kind of conversation.}}
* [[Badass Normal]]: Most hunters. Hunters at the Conspiracy level have the option of purchasing ''Endowments'', hypertech or mystical equipment or abilities that even the playing field somewhat at the cost of this trope.
** Though not always, mind you: Task Force VALKYRIE just gets [[BFG|BFGs]]s and the like. Those guys are still perfectly normal, if now a bigger threat to Supernaturals.
*** If you consider people armed with [[Frickin' Laser Beams]] and decked out in [[Power Armor]] normal.
**** The person who came up with TFV's Advanced Armory had to keep showing his superiors articles showing that most of this stuff is, in fact, based on real bleeding-edge technology, just slightly more advanced, portable, and useful in game than the prototypes currently existing.
*** Yep. No [[Magitek]] here, just a bunch of [[Badass Normal|Badass Normals]]s with an axe to grind ([[An Axe to Grind|no, not that way]]) and a whole lot of equipment.
* [[Badass Preacher]]: This is a Long Night archetype.
* [[Badass Transplant]]: The Cheiron Group's speciality. What do you want? Demonic eyes that can see into the very depths of a man's soul? Trivial. A personal defence swarm of angry magical insects embedded into your arm? Child's play. A rotten human hand that can shoot fire, and hypnotize those that look at it? Why the hell not?
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* [[Divided We Fall]]: Most of the Compacts/Conspiracies suffer from this. Taken [[Up to Eleven]] in the setting of Philadelphia, where the mood is "Not in my backyard" and the Hunters spend more time [[We ARE Struggling Together!|bickering about petty territorial matters]] than [[Ignored Enemy|actually fighting the Supernaturals]].
* [[Eldritch Abomination]]: The Cheiron Group is secretly run by a group of these, using illusions to appear human. However, in a strange turn for the World of Darkness, it's suggested that they ''aren't'' evil - that's an option for the Storyteller, but a second option, that they are nothing less than alien hunters from another reality here to help humanity, is also suggested.
** Of course, in that case, it's suggested that they are [[Knight Templar|Knight Templars]]s or [[Well-Intentioned Extremist|Well Intentioned Extremists]]. Thus, making them...like every other hunter in the world. They still count.
* [[Egomaniac Hunter]]: Ashwood Abbey. The Hunt Club is what happens when this and [[Serial Killer]] get together.
* [[Even Evil Has Standards]]: According to legend, Ashwood Abbey once invited Jack The Ripper to join them hunting the supernatural... provided he stop killing human women. Eventually though Jack got bored with monster slaying and went back to carving up prostitutes... at which point the Abbey hunted him down and killed him.
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* [[Human Resources]]: The Cheiron Group has a Thaumatech implant made from members of the Lucifuge. Yes, the hunter conspiracy.
* [[Humans Are Warriors]]: And how!
* [[Hunting the Most Dangerous Game]]: The compact known as the Hunt Club practices this. Which isn't surprising, given most of them are [[Serial Killer|Serial Killers]]s and/or [[Slasher Movie|Slashers]].
** As do Ashwood Abbey, although they tend to reason that the best quarry is a pissed-off werewolf or vampire instead of a guy with a shotgun.
* [[Hypocrite]]: I give to you the leader of the Maleficarum (The Inquisition), who is secretly a ghoul, and consorts with the offspring of Satan.
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* [[Mohs Scale of Sci Fi Hardness]]: The Advanced Armory is on the hard end of the scale.
* [[Monster Mash]]
* [[Moral Dissonance]]: Yes, there's some actual ''rules'' for that. When a Hunter becomes blasé about his work, he can acquire a "Code", which is essentially a ready-made justification for any sin committed during the Vigil. This is every bit as bad as it sounds: the Code even allows you to mow down [[Innocent Bystander|Innocent Bystanders]]s because ''they stand in the way of your target''...without any degeneration roll!
* [[Mundane Utility]]: The Cheiron Group really doesn't care about turning hunters into supernatural powerhouses, that's really just a side-effect of their medical research. Because while they have a defence department that deals with the military, there's just more money in developing a cancer cure based on Werewolf blood than there is in implanting magic-resistant worms from beyond time and space into agents.
* [[Naughty Tentacles]]: The supplement "Mother To Monsters" heavily implies that the tentacle monster that you have to kill (Through a mid-birth abortion none-the-less) might get up to some hanky-panky with any nearby animal if you don't stop it. (The Tentacle monster has been successfully cross-bred with a human, a dog, and a horse too). [[Squick|You may throw up now.]]
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* [[Not So Harmless]]: From the perspective of the supernaturals, this is the effect competent Hunters going on the offensive have, especially the Conspiracies. Task Force: VALKYRIE, for example, has a number of weapons and tools specifically designed to level the playing field against [[Vampire: The Requiem|vampires]], [[Werewolf: The Forsaken|werewolves]], [[Mage: The Awakening|mages]], [[Changeling: The Lost|changelings]], and any other entity that goes bump in the night without a license for that bumping.
** The Keepers of the Source are homicidal hippies, the embodiment of this trope.
* [[Not What It Looks Like]]: Aegis Kai Doru's vested interest in [[Oracular Head|Oracular Heads]]s gives them an unique edge, but it also has some drawbacks; have fun explaining to the police officer why you kept a severed head inside your kitchen cabinet...
* [[Obstructive Bureaucrat]]: Task Force: VALKYRIE is plagued by these, of the mundane government type and the more sinister variety. ''Compacts and Conspiracies'' grants the ability to be this to Cheiron Group employees as their ''special ability''.
* [[Occult Detective]]: Especially at the cell level, where they're usually drawn into the vigil due to strange happenings around them.
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* [[The Atoner]]: In [[World War II]], members of the Loyalists of Thule advised the Nazis. They've never forgiven themselves for it.
* [[The Cartel]]: This is the Ascending Ones' darker side. They use drug traffic to fund their hunter activities. One of their main factions, the Jagged Crescent, is effectively a crime syndicate.
* [[The Chessmaster]]: The Barrett Commission are a secret society of politicians who seek to safeguard the US government from vampire influence, mainly through social means. Yes, you heard that right: they are a group of [[Puny Earthlings|mere mortals]] who [[Xanatos Speed Chess|play power games]] against a race of [[The Beautiful Elite|supernaturally beautiful]], [[Mind Control|mind-controlling]] [[Monster Lord|Monster Lords]]s. And while they haven't exactly succeeded at this goal, they managed to be a real thorn in the vampires' side, which is still quite impressive.
* [[The Fundamentalist]]: The Long Night compact, many members of the Malleus Maleficarum.
* [[The Hunter]]: [[Exactly What It Says on the Tin|Obviously.]]
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** Les Mysteres: a group of voodoo practicing spiritualists who want to kill werewolves in order to make sure nature stays in balance. Problem is, they've got it into their heads that The Forsaken are the evil ones, damaging the balance, and [[A Nazi by Any Other Name|The Pure]] are the good guys. What makes it even sadder is that they're one of the few groups to be [[Pet the Dog|nice to]] [[The Woobie|The Lucifuge]].
** The Cainite Heresy: Lunatic blood-magic users who want every single vampire dead, and believe them to be responsible for all the world's ills. They still try to avoid hurting innocents though.
** The Knights Of St. George: A cult that kills witches. No matter how good or bad they are. It's a magic-user, they kill it. They do this because they believe that if they don't, there's a good chance that [[Eldritch Abomination|Eldritch Abominations]]s will destroy the world.
* [[What Do You Mean It's Not Heinous?]]: Of the three examples given for hunters adopting a code, an alternate set of morals to deal with the pressure of killing sentient beings, one is a man who decides that blowing buildings up really doesn't matter; it'd be much worse to fail to protect America, another is a man who in the throes of passion decides that "Monsters don't count", and finally there is a girl who realizes, after a fellow hunter commits suicide, that [[Arson, Murder, and Jaywalking|shoplifting]] in the name of fighting another day isn't as bad as hogging your resources. These are treated as equal strays from basic human morality.
** Technically speaking, they ''are'': they all deviate from the Morality scale Hunter uses, although they are (obviously) different points at the scale. The rules for re-defining Morality are the same at every level.
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[[Category:Tabletop Games]]
[[Category:Hunter: The Vigil]]
[[Category:Tabletop GameGames]]
[[Category:New World of Darkness]]
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