Hyperactive Metabolism/Playing With: Difference between revisions

copyedits
(How downplayed mechanics might work)
(copyedits)
 
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'''Basic Trope''': A character eats some food and is healed.
* '''Straight''': Whenever Bob eats some food, his HP goes up.
* '''Exaggerated''': The slightlyslightest crumb of bread will cause Bob to gain super-health beyond any normal mortal.
** Bob can eat 25 whales in 5 seconds to get more health.
* '''Downplayed''': Whenever Bob eats some food, he gains stamina that is slowly converted to HP.
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** The food is somehow powerful and does indeed possess healing abilities.
* '''Inverted''': Food is somehow hurtful, no matter what anyone might think.
** Alternately, forcing himself to ''throw up'' heals the character.
* '''Subverted''': Bob attempts to eat something in the hope that this happens, but he is proved wrong.
* '''Double Subverted''': ...but seconds later the food digests and he ''does'' get more health.
* '''Parodied''': Adventurers spend their entire years scouring the lands for mysteriously-placed loafsloaves of bread and milk in order to be safe for whatever adventures they go on.
** [[Crocker Tea Break]]
* '''Deconstructed''': Food is a high-costingpriced medicine that is only used by professionals and is inaccessible by the average man.
* '''Reconstructed''': people realize they can grow food in their back yards
* '''Zig Zagged''': ???
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* '''Discussed''': "I don't care what happens in your stupid games, food does not instantly heal you, Bob."
* '''Conversed''': "In my game, the food always heals people for no reason..."
* '''Played for laughs''': "Five bucks says Bob can't eat Jimmy's Buffet out of buisinessbusiness!" "No bet. [[Big Eater|I've seen him eat]]."
* '''Played for drama''': People are starving because their insanely fast metabolism strip-mines their food and saves none of it as fatty tissue.
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