Hyperactive Metabolism: Difference between revisions

→‎Video Games: - Blitter Boy
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* ''[[The World Ends With You]]'' featured an interesting aversion. Food can be consumed to increase the stats of Neku and his partners. When eaten, food gives an immediate boost to the "sync rate", a variable stat that helps in in-battle combos. Food is then digested in "bytes", which are digested at a rate of one per round of combat. Upon fully digesting the food, it gives a permanent stat bonus (or another sync bonus.) The catch? Until buying a special item available only after beating the game, the game keeps track of the bytes you've digested. You can only digest 24 bytes in one real-time day, and after that point the character is too full to eat anything that required more than 6 bytes (most high-end HP/BRV and all ATK/DEF/[[Randomly Drops|Drop Rate]] chow).
* ''[[Undertale]]'', having being inspired by the ''[[MOTHER]]'' series, also uses food as its healing items. In fact the best healing item in the game is the piece of butterscotch-cinnamon pie you are given by Toriel near the beginning of the game. It also has interesting situations, like instant ramen taking forever to be ingested because it has to be cooked first and healing an infimal amount of HP if you eat it in normal battles, but healing a lot more due to eating it dry if ingested in important plot battles.
 
=== [[Shoot'Em Up]] ===
* ''[[Blitter Boy]]'' eats food items regenerate health, including the Fruit Drops from his special weapon.
 
=== [[Simulation Game]] ===