Hyperspace Arsenal: Difference between revisions

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* From the pants pocket of [[Hero Antagonist|Blank]] of the web comic [[The Fourth]] comes a rather bulky spray plunger, of all things.
* Ignoring the fact that most players routinely carry copious amounts of clothing, weapons, armor, animals, and on occasion ''children'' in their inventory as costume items, many attacks in ''[[Gaia Online]] zOMG'' involve pulling a weapon from nowhere, using it, and then having it disappear almost instantly. This is explained away as [[Applied Phlebotinum|G'hi]] energy being manipulated by your rings to form the weapon. But in a game that has you killing plungers and lawn gnomes, a Hyperspace Arsenal only adds to the charm. (Plus the ring that lets you fire 4 guns at once is ''really'' cool.)
* Averted in the unremarkable [[Play StationPlayStation 2]] survival horror, ''[[Ghost Hunter]]''. The main character picks up five or six weapons over the course of the game, and carries them in various holsters and slings on his body. It never affects his aim, of course.
* The main character in the videogame version of ''[[The Godfather (video game)|The Godfather]]'' keeps a massive arsenal -- a shotgun, 2 handguns, a Tommy gun, garrote wire, 1 stick of dynamite, 4 Molotovs, 1 bomb, and a burning two by four in some versions, along with all the attendant ammo -- inside of his shirt. Plus you can upgrade your Street Smarts to increase the carry limit on your throwables, and upgrading your weapons increases the max ammo capacity.
* A small source of comedy on this subject can be found in ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]]'' for the Nintendo 64. There's one level where you, as [[James Bond]], have to make it to an elevator in a set time limit. This level limits you to only one handgun to dispatch enemies. If you make it to the end in time, there is a short cut-scene of Bond walking into the elevator, tucking his gun behind his pants, and leaving. However, if you use some cheating peripheral like a Gameshark to access more weapons, or simply the game's built-in cheats, you're treated to a ludicrous scene of Bond, say, stuffing a rocket launcher down his pants and having it magically disappear before he leaves.
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** In ''MGS4'', Snake gains the Metal Gear Mk 2, a little [[Do-Anything Robot|robot]] the size of a small cat that holds his extra inventory, including automatically selling any spare weapons he picks up to Drebin. However, it still doesn't explain Snake carrying two assault rifles, a pistol, an anti-materiel rifle, a drum can, various bits of random inventory pieces (camera, the aforementioned cigarettes, syringes, etc.), and a twenty-kilo railgun capable of destroying APCs in one hit. At least.
*** In one late-game cutscene, he is lying on the floor and hears something. Cut to Metal Gear Mk 2, cut to Snake's face, then back to the original angle, and his trusty M4 suddenly has appeared at his elbow.
** Raiden of ''[[Metal Gear Solid 2: Sons of Liberty]]'' has similarly large amounts of equipment. By the end of the game he has two pistols, four rifles, two rocket launchers, a grenade launcher, multiple frag and stun grenades, caches of both Claymores and C4, a high-frequency blade, coolant spray, multiple rations, ''five boxes'' big enough to hide under, body armor, an enemy uniform, two pairs of goggles, multiple bandages and Pentazemin pills, multiple magazines (of both empty "gun" and "pornographic" varieties), binoculars, a camera, four sensors, and a cell phone. All that is ever physically on his person are one of the pistols, the high-frequency blade, and either the uniform or body armor if either are equipped.
** [[Metal Gear Solid 3 Snake Eater|Naked Snake]] also carries a ton of equipment without it being visible on his person when not equipped, but there is one exception - the knife he uses for CQC with a pistol is normally in a sheath near his left shoulder. Said knife is actually removed from the sheath and placed in his left hand when the player equips the Mk 22 or M1911.
* ''[[Metroid]]'' might not be such an extreme example at first, but one wonders where the power suit stores all those energy tanks, missile tanks and power bomb tanks, the later of which in turn store a surprising amount of said items. And some of the games also have [[Fetch Quest]] items to account for, some of which are quite large.
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*** Cloaks show with a patch that came around the same time as Neverwinter Nights 2. And Robes were always visible.
** There are also spells that improve strength. Dragon/golem/demon shapeshift are very good.
* Ryu Hayabusa in the remake of ''[[Ninja Gaiden]]'' carries an arsenal in a skintight, pocket-less leather outfit that would be humourously over-the-top were he not a [[Roaring Rampage of Revenge|murderous out-for-revenge]] [[Ninja]]. It includes four different katana, two different types of nunchaku, [[Drop the Hammer|a warhammer]] (no, not [[Warhammer Fantasy Battle|the game]]), two [[BFS]], a large wooden oar, a spear gun and a variety of other items.
* In ''[[Okami]]'', Ammy can carry bags of feed, damaging items, jugs of sake, technique scrolls, and all of her weapons despite being a wolf with no pockets. (Then again, she ''is'' a Goddess, so magic is most likely involved.)
* ''[[Oni]]'', an earlier game from the creators of ''[[Halo]]'', only allows you to carry one weapon at a time, as well as a limited number of ammo clips and health recovery items. The game was focused on martial arts, so this limit kept the focus off shooting. The main character can still make her weapon disappear by holstering it, though, and even the moderate supply limit is invisible on her [[Latex Space Suit]] uniform.