IGN 64: Difference between revisions

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[[The Nineties|Back in the day]], IGN 64 was an online bastion of [[Nintendo 64]] related news, previews, reviews, and interviews for the western world. (They even had a sit-down interview with [[Shigeru Miyamoto|the King of game design]] himself.) Originally N64.com until being brought under the Imagine Games Network umbrella, IGN 64 was the premier online resource for Nintendo fanboys, whether they wanted to praise the gameplay-over-graphics mantra of ''[[F-Zero|F-Zero X]]'', grieve the endless cycle of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' postponements, share [[Good Bad Bugs|the many exploitable glitches]] of ''[[GoldenEye 007 (1997 video game)|GoldenEye]]'' (explode remote mines on all eight of the computers suspended from the ceiling in the Complex in multiplayer mode to activate a bug which causes non-bullet projectiles such as mines and rockets to sit motionless in the air until being shot at or otherwise detonated), rage against the lack of [[Cutscene|FMVs]] and voice-acting in Nintendo games, rejoice later in the advanced compression methods which made [[Cutscene|FMVs]] and voice-acting a reality on game cartridges with about a tenth the capacity of a [[PlayStation]] CD, or finally lend voice to an echo chamber of ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' versus ''[[Metal Gear Solid]]'' debate.
 
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