Idiot Ball/Tabletop Games: Difference between revisions

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Examples of [[Idiot Ball]] in [[Tabletop Games]].
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* ''[[Villains and Vigilantes]]'': A mid-1980s-vintage module for this [[Superhero Roleplaying]] game ''demanded'' the entire team pick up the Idiot Ball simultaneously [[Railroading|in order not to disrupt its plot]]: during a bodyguarding assignment, the villains stage an incredibly obvious distraction—and the module itself ''insistsinsisted'' that any hero who does not [[Go Look At the Distraction|immediately abandon the NPC they are guarding to respond to the obvious distraction]] is a ''bad hero'' and should be penalized by the GM. The remainder of the module's plot depended upon the abandoned NPC being kidnapped at that point -- but it provided no alternatives for how this could be accomplished if even one hero did not discard his brains on cue.
 
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