Illusion of Gaia: Difference between revisions

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* {{spoiler|[[Earth All Along]]: After defeating the comet, the world assumes its natural shape, which is that of present-day Earth.}}
* [[Easy Amnesia]]: Lance suffers this at one point.
* [[Eleventh -Hour Superpower]]: The Firebird ability from Will's {{spoiler|Fusion Dance}}, as well as the ability to travel into space to stop the comet.
** [[Eleventh -Hour Ranger|Tenth Hour Ranger]]: Shadow himself.
* [[The End of the World As We Know It]]: The [[Comet of Doom]] that drives the plot is responsible for the fall of many of the civilizations whose ruins Will explores. Will has to prevent it from happening again.
* [[Everyone Calls Him "Barkeep"]] / [[The Nameless]]: Your opponent in the drinking game is simply called "The Opponent".
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** Seth - '''Melancholic'''
* [[Fusion Dance]]: The endgame, where Will's friends and the spirits of those who love and guide him join with him to power up his final form.
* [[GaiasGaia's Vengeance]]: Inverted in that ''Illusion of Gaia'' is conscious of the [[Green Aesop]], but Gaia is helpful, not vengeful.
* [[Genius Loci]]: The game appears to subscribe the the Gaia Hypothesis concept of the Earth as a living organism. {{spoiler|Organisms exposed the the comet's light mutate, and the Earth is no exception. This ends up being the explanation for why the game world is unlike the real Earth.}}
* [[Ghost Lights]]: Will [[I See Dead People|talks to dead people]] quite a bit. They take the form of tongues of spectral fire.
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* [[Honor Before Reason]]: The opponent in the [[Russian Roulette|Russian Glass game]] drinks the only remaining (and therefore fatally poisoned) glass rather than forfeit the game. It turns out he's [[Soap Opera Disease|terminally ill]] and [[The Last Dance|trying to go out with a bang]] while putting his family on easy street with his winnings.
* [[Humans Are Bastards]]: The game occasionally likes to remind you that humans destroy the environment, mercilessly kill each other, and think themselves superior to giant man-eating fish. Furthermore, while the ending does show you saving the human race, it does take pains to remind you that "(T)he Earth was the only one that looked sad."
* [[Hundred -Percent Completion]]: Collecting all fifty red jewels grants access to the game's [[Bonus Dungeon]].
* [[Improbable Weapon User]]: Will apparently bashes in his enemies' brains with a ''flute''.
* [[Indian Burial Ground]]: The major dungeons in the game are all ruins of ancient civilizations.
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{{quote| "I too am a prisoner -- in a [[Gilded Cage|prison of silk and gold]]."}}
* [[Reincarnation Romance]]: {{spoiler|Will and Kara, apparently.}}
* [[Ret -Gone]]: Defeating Dark Gaia erases the comet from history, reversing the damage it caused.
* [[Russian Roulette]]: The Russian Glass game. {{spoiler|Your opponent is [[Death Seeker|playing to lose]].}}
* [[The Sacred Darkness]]: Will's powers use Gaia's "Dark Energy", and there are no negative connotations associated with them. Not that there aren't bad darkness powers; the [[Final Boss]] is called "Dark Gaia".
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* [[Set Right What Once Went Wrong]]: Getting rid of the comet.
* [[Shapeshifting]]: Will has two different forms (apart from his usual one) he can assume, and Lilly can transform into a dandelion seed.
* [[Shout -Out]]: Several to Enix's other SNES games.
** The dog that rescues you is named [[Soul Blazer|Turbo]].
** The Skeleton head enemy from [[Actraiser]] is in Angel Village.
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* [[Spiritual Successor]]: To ''Soul Blazer'' (to the point where a leaked early translation was titled ''Soul Blazer: Illusion of Gaia''). And ''[[Terranigma]]'' is one to this.
* [[Swiss Army Hero]]: Will has three forms he can change between.
* [[Sword Beam]]: Your [[Eleventh -Hour Superpower]] is functionally this. Sort of like in [[Actraiser|another Quintet game]], and even more like the [[Soul Blazer|Phoenix magic.]]
* [[Taken for Granite]]: An effect of exposure to the comet encountered in the Natives' Village (and referenced in Mu).
* [[Team Pet]]: Hamlet, Kara's preternaturally smart pet pig.