Immortal Defense: Difference between revisions

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{{tropework}}
[[File:immortal_defense_pic.jpg|frame]]
 
{{quote| ''"Is there anything you'd give up everything to defend?"''}}
 
''[[Immortal Defense]]'' is a [[Tower Defense]] game, with you cast as the immortal. [[Exactly What It Says Onon the Tin|Alright, that was easy, now for the trickier bits...]]
 
[[The Kingdom|The peaceful planet Dukis]] is under attack by the voracious [[The Empire|Bavakh empire]], who use the extraspatial dimension known as [[Subspace or Hyperspace|hyperspace]] to [[Faster-Than-Light Travel|quickly move their massive invasion fleets from one part of space to another]]. In desperation, the government of Dukis uses [[Applied Phlebotinum|experimental technology]] to transform a brave volunteer known only as [[No Name Given|Pathspace Test Subject K]] into a path defender, a ghostlike being who inhabits the dimension ''above'' hyperspace, known as pathspace. From pathspace, hyperspace appears as [[Space -Filling Path|a single line or path]] along which the Bavakh starships travel; objects in pathspace can interact with those in hyperspace, but not vice versa, meaning that path defenders can [[Nigh Invulnerability|slaughter waves of incoming invaders with absolute impunity]]. The game follows K as he grows in experience and renown under the tutelage of a more experienced Path Defender named Pul Wat Aa, gradually becoming the brightest star in Dukis's sky and a beacon of hope to its beleaguered inhabitants... at least, until [[It Got Worse|things start getting worse]].
 
This game is surprisingly deep for its genre, and explores such themes as loneliness, betrayal, insanity, and, well, we'll just let the examples below speak for it. '''Warning: expect blatant, untagged spoilers''', because there's really no way to summarize the plot of the game without them. Seriously, if you want to get the full enjoyment out of it, [https://web.archive.org/web/20131005101326/http://studioeres.com/immortal/ go play it,] ''then'' come back here. We'll wait.
 
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{{tropelist}}
=== This game includes examples of: ===
 
* [[Amazing Technicolor Battlefield]] - The entire game, particularly the later levels. Especially noticeable at the end of levels, when everything starts to distort and leave rainbow-colored trails everywhere.
* [[Ascend to Aa Higher Plane of Existence]] - Your character does this at the ''start'' of the game.
* [[Big Damn Heroes]] - Of all the places to find this trope...in the final level of the normal game, you have access to all your points save one. And just when you are about to be overwhelmed by impossible odds, the Strategist point cries, 'The sleeping dragon...is here!' and you can place it to get the upper hand again.
* [[Bonus Level of Hell]] - Hellspace. There's only one type of "creep" on this map, Gutei's Finger... and they happen to be a [[Boss in Mook Clothing|huge pain in the ass.]] Thankfully, you get a bit of help from a [[Mysterious Protector]], but that still doesn't help any since you only get one life in all of the stages there...
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* [[Not So Different]] - As your character's behavior becomes more and more erratic, multiple explicit comparisons are made between him and Aa.
* [[Power Born of Madness]] - Represented by the Turning Points. They're erratic and unpredictable, making them impossible to use reliably, but can still have a number of useful abilities. They're also the only points who can actually ''move'' after being placed.
* [[Power of Friendship]] - Represented by the Circuit Points. These points used to be the weakest and least useful, but were recently [[Rescued Fromfrom the Scrappy Heap]] ... perhaps a little ''too'' well, as they're pretty much overpowered as of the V1.1 patch, able to punch through everything except enemies on the extreme high end of the power scale, and those accursed Triad Flash enemies.
* [[Power of Love]] - The Love points are your standard "support" towers, increasing the range and attack power of nearby points (and you, if you're next to one). Unless you upgrade them fully, in which case they double the attack and range of all your towers all over the field.
** This is played somewhat straighter in the "secret" ending of the game, where {{spoiler|it's nothing but you, Aa, an inexplicable old lady, Gutei's finger, and a tug of war between your love points and Aa's hate points...}}
* [[Power Nullifier]] - While Bavakh can clear out all bullets in pathspace, there is a regular ship appearing later that disables a close point.
* [[Shaggy Dog Story]] - Of truly ''epic'' proportions.
* [[Space -Filling Path]] - Hyperspace, as viewed from pathspace.
* [[Through the Eyes of Madness]] - As the game progresses, you are led to question whether your character is truly defending what he thinks he's defending, or whether he's simply gone crazy. {{spoiler|Then, once it's become apparent he's gone crazy, the game starts raising the question of ''when'' he went crazy.}}
** {{spoiler|When the Turning Point appears, obviously. "Up to this time, reason alone has guided you. But I am [[Power Born of Madness|something beyond reason...]]"}}
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{{reflist}}
[[Category:Tower Defense]]
[[Category:Immortal Defense{{PAGENAME}}]]