Jump to content

Immortal Defense: Difference between revisions

update links
(tropelist)
(update links)
Line 46:
* [[Not So Different]] - As your character's behavior becomes more and more erratic, multiple explicit comparisons are made between him and Aa.
* [[Power Born of Madness]] - Represented by the Turning Points. They're erratic and unpredictable, making them impossible to use reliably, but can still have a number of useful abilities. They're also the only points who can actually ''move'' after being placed.
* [[Power of Friendship]] - Represented by the Circuit Points. These points used to be the weakest and least useful, but were recently [[Rescued Fromfrom the Scrappy Heap]] ... perhaps a little ''too'' well, as they're pretty much overpowered as of the V1.1 patch, able to punch through everything except enemies on the extreme high end of the power scale, and those accursed Triad Flash enemies.
* [[Power of Love]] - The Love points are your standard "support" towers, increasing the range and attack power of nearby points (and you, if you're next to one). Unless you upgrade them fully, in which case they double the attack and range of all your towers all over the field.
** This is played somewhat straighter in the "secret" ending of the game, where {{spoiler|it's nothing but you, Aa, an inexplicable old lady, Gutei's finger, and a tug of war between your love points and Aa's hate points...}}
* [[Power Nullifier]] - While Bavakh can clear out all bullets in pathspace, there is a regular ship appearing later that disables a close point.
* [[Shaggy Dog Story]] - Of truly ''epic'' proportions.
* [[Space-Filling Path]] - Hyperspace, as viewed from pathspace.
Line 68:
{{reflist}}
[[Category:Tower Defense]]
[[Category:Immortal Defense{{PAGENAME}}]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.