Immune to Flinching: Difference between revisions

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* Enemies in ''[[Odin Sphere]]'' may or may not flinch when struck by the player's attacks, and bosses are immune to flinching as their default state. The player can receive this status only through use of the "Painkiller" potion (which also reduces damage by half); the "Fire Spirits" and "Ice Spirits" potions also allow the player to absorb three hits without damage or flinching.
* ''[[Maple Story]]'' has this as an ability for many of the classes. Each of the adventurer warriors, Aran, Battlemage, Dual Blade, and Evan has a 90% chance of not flinching due to a class skill. All adventurer magicians, Wild Hunters, and Cannonshooters have similar skills (mount in the case of Wild Hunters), but which have a lower probability of triggering. Some classes like Mechanic and Demon Slayer can receive 100% protection from flinching at earlier levels.
* [[MMORPG|MMORPGs]] and Action MMOs often give each character class at least one move with this property so they can break stunlocks in PVP. How balanced they are is often debated among players.
** The Dwarves of ''[[Warhammer Online]]'' have a tactic that is a partial example of this. The tactic is called "Stoutness of Stone" and it allows them to recover from being knocked down or stunned in half the time they normally would.
** ''[[Guild Wars]]'' has a few stances, enchantments, and a ward that does this.
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* A few ''[[Pokémon]]'' (Cradily for example) have the Ingrain move that allows them to root themselves into the ground to prevent [[Switch-Out Move|being removed from battle]].
** There is also the ability Inner Focus, which, well, prevents the Pokémon from flinching (flinching causes a Pokémon to lose this turn).
* In ''[[Terraria]]'', knockback can be bothersome in battle as well as exploring (such as being hit into a tall chasm, taking fall damage). The player can equip the Cobalt Shield or its upgrade, the Obsidian Shield, which both completely prevent knockback.
* Sometimes referred to as "Penetrate" in some of the ''[[Tales (series)]]'' games. It's the ability for some bosses to take a certain (Sometimes visible) amount of hits or damage without flinching, after which they can be hit with a proper combo, but they'll regain their flinch resistance once the combo ends. Also shows up in a more traditional fashion with the bosses frequently being immune or highly resistant to flinching while attacking and the party being able to utilize it with skills, buffs or by activating the game's [[Super Mode]].
 
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[[Category:Fighting Game]]
[[Category:Video Game Tactical Index]]
[[Category:Immune to Flinching]]