Display title | Import Gaming |
Default sort key | Import Gaming |
Page length (in bytes) | 6,404 |
Namespace ID | 0 |
Page ID | 121306 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Looney Toons (talk | contribs) |
Date of latest edit | 19:18, 11 April 2018 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The vast majority of Video Games are made in America and Japan. These two countries use NTSC TVs, and so games are naturally optimised to work with this technology. Europe, however, uses PAL TVs, which the games are not optimized for. Therefore, many games are poorly converted from NTSC's 480-line, 60 Hz video system to PAL's 576-line, 50 Hz video system, with the result that they were slowed down by a sixth and squashed into a bar in the middle of the screen. The result of this is that many games never get released in Europe, and if they do, there is a considerable delay. This is particularly aggravating in the case of story-heavy games, as Americans and Japanese gamers casually spoil major plot points in forum posts before European gamers even get to touch the game. |