Impossible Item Drop: Difference between revisions

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* In ''[[Titan Quest]]'', everything dropped by monsters (except certain quest items and the enhancer items) is something that the monster that dropped it was using, this includes extremely powerful weapons and armor. Non humanoid monsters rarely, if ever, drop anything other than monster specific charm items.
* ''[[Nethack]]'' partly averts this. Many objects, such as monsters' weapons, are physically in their inventory. Some items are generated upon death, but the game checks the size of the item to prevent impossible situations like killer bees dropping plate mail.
* ''[[Monster Girl Quest Paradox]]'' has this all over the place. Admittedly all the enemies are sapient, but many of them wear [[Stripperiffic|close to nothing]] or [[Full-Frontal Assault|nothing at all]], which raises the question of where they're carrying these things.
 
== [[Sandbox Game]] ==
* Creepers in ''[[Minecraft]]'' normally drop gunpowder, which [[Action Bomb|makes sense]], but if they're killed by a stray arrow from a skeleton, they drop a music record. Guaranteed. Killing Zombies will have a rare chance of them dropping Iron Swords, Iron Shovels, or an Iron Helmet and Zombie Pigmen may drop Golden Helmets, despiteeven thethough factonly thata small percentage of these monsterstwo areenemy nevertypes seenactually usinguse thosethis toolsequipment.