In-Universe Game Clock: Difference between revisions

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** Pyrewood Village in the Silverpine Forrest is inhabited by humans cursed to change into worgen at night. The villagers are friendly to Alliance during the day and hostile at night, and always hostile to the Horde.
** Also, recently-introduced daily quests can be repeated by the player, but only once per day. The reset time for these quests is a few hours after midnight server time (1AM PST, 2AM GMT). In-game, many daily quest-givers seem aware of the daily nature of quests, and inform you to return the next day to repeat the quest.
** The game also [[Anti Poop Socking-Poopsocking|rewards players for not playing]] by granting them a period of faster Experience accrual while they're resting (logged out, at an inn, or in a major city). The longer the character is logged out, the more bonus EXP they earn (within limits, of course).
* The amusingly named flight sim ''Corncob 3D'' has you create an avatar to serve in the game's air force, and as you complete missions you'll get medals and promotions. Do something stupid like bomb a friendly base instead of an enemy, and you'll get thrown in the brig for a few days to a week... and they really mean it. Come back in a week and you can play the game again!
* Since ''[[Nethack]]'' is a turn-based game, time mostly doesn't matter. But when it does ([[Gremlins]], for example, are only dangerous at night), it uses real-world time.