In-Universe Game Clock: Difference between revisions

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[[File:In_game_clock_PokemonDP_5292.png|link=Pokémon Diamond and Pearl (Video Game)|frame|Yes, the guy with the [[You Gotta Have Blue Hair|green hair]] just stands there all day.]]
 
{{quote|''"SABRINA DIES AT DAWN!"''|'''One of the first messages''' you receive in the graphic adventure game '''''[http://en.[wikipedia.org/wiki/Transylvania_:Transylvania (series) |Transylvania]]'''''. [[Nonstandard Game Over|They are NOT kidding.]]}}
 
A common trope in video games is the passage of time, including day and night cycles. Depending on the game, this can either be an attempt at realism or a way to introduce other features (including a night-based variant of the [[Underground Monkey]]). The result is one or more of the following:
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* The [[Creatures]] games have an internal day/night cycle and seasons. In most of the games, this only affects a few plants and such and makes everyone a bit sleeper at night, but the kids' versions, Creatures Adventures/Playground, have the entire scenery change. Also, there's in-game time, which (I think) is supposed to match [[Real Life]] time, but depending on your computer it can be much faster or slower because it's based on processing speed. This is used to describe the age of the creatures (who usually have a lifespan of around 4 in-game hours).
* The DS [[Dating Sim]] [[Love Plus]] ignores this until a confession of love occurs (and the credits roll), then it gives you the options to play in "Skip Mode" (which isn't tied to any clock whatsoever) or "Real-Time Mode" (which is tied to a 1:1 clock, initialized to your DS's time). Additionally, some features, such as buying a present for your lover, are only available in Real-Time Mode. thankfully, the game will let you go back and pick up (most) missed events in Real-Time, provided you had them scheduled, with dates being among the sole exceptions.
* Very odd example in the second and third ''[[Ratchet and Clank]]'' games; they have a 'level' called the [[DevelopersDeveloper's Room|Insomniac Museum]] in both, which in both is simply a large museum of (sometimes interactive) objects and concepts that didn't make the final cut. There are two ways of getting to it: beat the game 100% and then feel free to select it from the menu at any time, or find the one teleporter that will take you there. What does this have to do with this trope, you ask? The teleporter can only be used between 3:00 AM and 4:00 AM, according to the system clock. Made all the stranger by the fact that the games never so much as hint at this contingency.
** It's an ''Insomniac'' Museum, get it?
* The web game ''[[Farmville]]'' runs in realtime (except that game days are 23 hours, not 24, for convenience). If you leave your farm alone for too long, [[Guilt Based Gaming|all your crops will have withered]]. Thus, the game rewards good planning.
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* In Interplay's ''Lord of the Rings'', "you cannot enter the town of Bree at night." That is, unless you have someone use the sneak command and walk real close to a wall near the bottom of the fortress. Also, the blacksmith will not help you with anything while it's dark, even though piecing together your sword and equipping you with armor could save the lives of everyone in Middle Earth.
* ''[[Shantae]]'' has a day-and-night cycle in effect while you're wandering around the field. (It freezes in towns.) Monsters are not only more difficult at night (they have much more HP), but in towns, different NPCs will be out, some shops will close, and a certain town will only ''appear'' on the map if it's nighttime. Oh, and one area has [[Night of the Living Mooks|zombies.]]
* The day/night cycle in ''[[Beyond Good and Evil (Video Game)|Beyond Good and Evil]]'' is mostly atmospheric--only a few NPCs have schedules, and none of the shops close--but a few animals you need for the [[First -Person Snapshooter]]/[[Collection Sidequest]] only appear at night/day.
* Platformer ''[[Vexx]]'' has a day-and-night cycle in the levels, which advances at a slow rate, but can be controlled via magic sundials in some parts of the levels. Monsters change appearance and have more health at night, and certain levels have sub-levels that can only be accessed at specific times of day.
* Leads to awesome [[Fridge Logic]] in [[Roller Coaster Tycoon]] when you realize that your park guests have been standing in line for ''months'' without eating, sleeping or going to the bathroom.
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[[Category:Video Game Tropes]]
[[Category:In Universe Game Clock]]
[[Category:Trope]]