In the Groove: Difference between revisions

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''[[In Thethe Groove]]'' (or ITG, as it's also known) is a video game unlike other video games.
 
Instead of a controller where you sit on your ass and mash buttons, in ''ITG'' you stand on a panel with four arrows and follow the arrow that show up on the screen, by stepping on the matching arrows. Mind-numbingly easy on the lower levels, but insanely hard in the later ones. Late-teens seem to catch on better than adults for some reason, and a ''very'' common sight in arcades is 30-somethings being put to shame by dexterous seventeen-year-olds.
 
In case you haven't noticed, most of the lead is right from the ''[[Dance Dance Revolution]]'' page. This is because the two games are ''just that similar'', with ITG essentially being an American-made DDR. However, this doesn't mean the series didn't innovate or have some neat features, like Mines (don't step on them!), charts containing sections that require hitting or holding more than 2 panels at once (intended for use with your hands), and Rolls (Freeze Arrows you have to keep hitting). The game also popularized the concept of "crazy-hard" songs to the 4-panel scene, with the normal difficulty scale ranging from 1-12 "block" (compared to DDR's 1-10 at the time), with an additional 13th level for the hardest of the hard. And just look at [http://kyle-ward.com/blog/wp-content/uploads/2007/11/itg2cabinet.jpg the cabinet]!
 
There's a lot going on graphically as well. The arrows here are [[Recycled in Space|IN 3D]] and are coloured similarly to DDR's "solo" arrows (on beat arrows are red, off-beat are blue, 16ths are green\yellow, etc), but with more solid colour. The default "hallway" perspective makes the arrows come closer to you (IN 3D) as they approach the step zone, though this can be changed to the more conventional "overhead" perspective. If one chooses to turn some mods on (or is playing certain courses), the arrows will weave, spin, and bounce all over the place and yet still somehow be possible to read.
 
In Thethe Groove was based on the open source rhythm game engine ''[[StepMania]]'', and this fact is utilized today for "hacking" of many of the machines, adding new songs or themes.
 
The game was developed by Roxor Games (and ITG2 was co-published with Andamiro), however due to a lawsuit [[Konami]] now owns the rights to the game. Most of the original team went on to form a new team to create a [[Spiritual Successor]] as a ''[[Pump It Up]]'' spinoff.
 
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* [[Tournament Play]]: Despite the game's cancellation, there are still tournaments held almost weekly by the fanbase.
* [[Up to Eleven]] / [[Serial Escalation]]: How many steps can be crammed into a chart? How fast can people move their feet? Just how many gimmicks can be thrown at people? DDR Extreme, the immediate spiritual predecessor to ITG had a difficulty scale that went to 10 and those charts already are pretty difficult to veteran players and [[Nintendo Hard]] to others. ITG's very similar rating scale goes up to ''13''. Custom charts as high as '''''19''''' on singles and '''''15''''' on doubles have been passed. (Note this difference between singles and double)
** On a [https://web.archive.org/web/20160306084711/http://r21freak.com/phpbb3/viewtopic.php?f=6&tsd=20235a&sk=t&st=0&sk=t&sd=a20235 recent poll] on the highest difficulty passed on single charts, the lowest choice is now "11 and under" and highest choice "20 and above" on the ''old'' DDR grading system.
{{quote|'''Kyzentun''': I don't know if there's a trope for that kind of elitism.}}
* [[Vaporware]]: ITG 3 was shelved after the Konami lawsuit.
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{{reflist}}
[[Category:Arcade Game]]
[[Category:Play StationPlayStation 2]]
[[Category:Rhythm Game]]
[[Category:In theThe Groove]]