Inconveniently-Placed Conveyor Belt: Difference between revisions

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{{trope}}
{{quote|''Exacerbating the situation, [[Super Mario Bros.|Mario]] said, is the seemingly arbitrary placement of the hazards. "I could see why, if you're in a [[Eternal Engine|factory]], you might find yourself jumping around on dangerous conveyor belts moving in different directions," he said. "But why would you have conveyor belts in a [[Big Fancy Castle|castle]]? Or in the middle of a [[The Lost Woods|forest]]?"''|''[[The Onion]]'', [http://www.theonion.com/content/node/28338 "Video-Game Characters Denounce Randomly Placed Swinging Blades"]}}
|''[[The Onion]]'', [http://www.theonion.com/content/node/28338 "Video-Game Characters Denounce Randomly Placed Swinging Blades"]}}
 
{{quote| [[Captain Obvious|Does this conveyor change direction?]] [[Sonic the Hedgehog 2006 (Let's Play) Sonic 2006|No... but YOU will!]] }}
 
In real life, conveyor belts, escalators, moving walkways and similar conveyances are part of certain specialized environments, and serve the function of moving things in a convenient direction. In video games conveyor belts can show up anywhere: in the middle of a forest, in underground catacombs, etc. These belts don't move in a logical direction. They dump pedestrians into bottomless pits. Multiple conveyor belts move in opposite directions to trap players.
 
In short, the conveyor belt in video games often serves the purpose of hindering instead of helping its user.
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In top-down games, a conveyor belt will often act as a [[Broken Bridge]], going too fast for you to be able to run against. It's a one-way trip unless you can find a way to shut it off or reverse it.
 
Occasionally overlaps with [[Conveyor Belt O' Doom]], which may get adapted into this trope in [[Licensed Game|Licensed Games]]s.
 
{{examples}}
* ''[[Blue Dragon]]'' has conveyor belt puzzles, in which you will generally need to flip a switch to make them go the opposite direction, since it's not possible to actively move around on them, for [[Insurmountable Waist-Height Fence|some weird reason]].
* ''[[Mega Man (Videovideo Gamegame)|Mega Man]]'' series
** Those who have played ''[[Mega Man 2 (Video Game)|Mega Man 2]]'' will immediately think of Metal Man.
** And Flame Mammoth for those who played ''[[Mega Man X (Video Game)|Mega Man X]]''.
** Those who have obsessively played the classic series will think of Knight Man's stage from ''6'' and Proto Man's castle from ''5'', examples of conveyor belts being located in ''castles''. Then again, not much beyond [[Hand Wave|hand waves]] have ever been given to justify stage layouts in the series.
** In ''[[Rock Man 4 Minus Infinity]]'', there are two sections are dedicated to these in Dust Man's level. The first one had debris falling onto it. The second had holes in them; luckily, Eddie points them out to you.
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* [[Batman]] has dealt with them numerous video games, including both NES Sunsoft games.
* Even the Active Enterprises game ''Cheetahmen'' on ''[[Action 52]]'' managed to contain them. Due to ''Action 52'' being a [[Game Breaking Bug|bug breeding ground]], results were [[Wrap Around|messy]].
* ''[[Code Name: Viper (Video Game)|Code Name Viper]]'''s drug warehouse has them which can lead you to the [[Spikes of Doom|spikes]].
* In ''[[Jackie Chans Action Kung Fu (Video Game)|Jackie ChansChan's Action Kung Fu]]'', Jackie encounters these most notably in an [[Temple of Doom|ancient temple]] with [[Schizo-Tech|surprisingly modern technology]] while punching and kicking his way through [[Everything Trying to Kill You|everything]].
* In ''[[The Legend of Zelda: aA Link Toto T Hethe Past (Video Game)|The Legend of Zelda a Link To T He Past]]'', an incredibly annoying boss battle occurs on one.
* ''[[Super Mario Bros.]]'' series:
** The final stage of ''[[Super Mario Bros 2 (Video Game)|Super Mario Bros. 2]]'' consists almost ''entirely'' of series of conveyor belts (some [[Conveyor Belt O' Doom|Of Doom]], some not).
** A couple fortresses in ''[[Super Mario Bros 3 (Video Game)|Super Mario Bros 3]]'' feature them. They freeze when a POW switch is activated.
** ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros. Wii]]'' has several ground pieces that spin, and usually hide pipes from rushing players.
* Diagonal ones appear in ''[[Dynamite Headdy]]'', in the Terminate Her Too level, with switches to change their direction.
* ''[[Ratchet and& Clank (Video Game)|Ratchet and Clank]]'' - Both [[Ratchet and& Clank 2002 (Videovideo Gamegame)|the original]] and ''[[Ratchet and Clank Going Commando|Going Commando]]'' have movement sensitive conveyor belts. When Ratchet's moving on them they sense his direction and move to speed him on his way.
* [[Sonic the Hedgehog]]:
** The ''[[Sonic the Hedgehog CD (Video Game)|Sonic the Hedgehog CD]]'' level Quartz Quadrant contains conveyor belts that scroll with no particular rhyme or reason. There are places where adjacent belts scroll towards each other. The boss of that level makes full use of an [['''Inconveniently-Placed Conveyor Belt]]''' to throw you into [[Spikes of Doom]]. {{spoiler|[[Fridge Brilliance|The conveyor belt is actually the key to defeating the boss, as the belt wears away at the bottom of Robotnik's machine. Sonic simply needs to keep the conveyor belt going, while avoiding the bombs that Robotnik drops from the ceiling.]]}}
** ''[[Sonic the Hedgehog (2006 (Videovideo Gamegame)||Sonic 2006]]''. The only conveyor belts in the game switch direction for no particular reason, dropping whatever is unfortunate enough to be placed on them down a level-wide [[Bottomless Pit]].
** From ''[[Sonic 3D: BlastFlickies' Island]]'', the Gene Gadget stage is filled with these. Much like the Quartz Quadrant example above, that boss also utilizes one of these.
** Scrap Brain Zone from the original ''[[Sonic the Hedgehog (Videovideo Gamegame)|Sonic the Hedgehog]]'' for both the Genesis and Gamegear have conveyors, as well as escalators (which were originally diagonal conveyors in the beta).
** ''[[Sonic 3 and Knuckles (Video Game)|Sonic 3]]'' has pulleys that are held onto. The top typically moves you rightwards and the bottom leftwards.
** Eggmanland from [[Sonic Unleashed (Video Game)|Sonic Unleashed]] had super-fast conveyor belts pushing you backward, as well as laser walls along the belts that you had to jump over or duck under. Not to mention the bombs that were carried along the conveyor belts.
** Casino Paradise Zone from ''[[Sonic Advance]]'' also has these. It's a rather strange place for conveyor belts, isn't it?
** Casino Night Zone from ''[[Sonic the Hedgehog 2 (Video Game)|Sonic the Hedgehog 2]]'' was apparently planned to have these, as they can be seen in the most famous beta version of the game... wait a minute, they're in the final too, they just look different!
** Final Egg from ''[[Sonic Adventure (Video Game)|Sonic Adventure]]'', anyone? THESE conveyor belts also tried to move you towards dangerous things, most of which were [[Spikes of Doom|sharp]].
** One of the last two levels in the Game Gear spinoff game ''[[Tails Adventure]]'' had one or two of these at the start.
* ''[[Castlevania: Chronicles of Sorrow (Video Game)|Castlevania: Aria of Sorrow]]'' has a habit of taking this trope and laughing at you with it. Conveyor belts are not all too common in the game, but once you meet them, they make you wish they did not exist. The belts alone are not dangerous, it is the combination of being attacked, risk of getting stoned and landing in a spike pit. Not fun especially since a stoned character takes a crapload of damage from the spike pits.
* ''[[Stinkoman 20 X 6 (Video Game)|Stinkoman 20 X 6]]'' has a couple, but none are more inconvenient than the ones on Stlunko, the Level 3 boss.
* ''[[Little Big PlanetLittleBigPlanet]]'' has these in [[Scrappy Level|the Bunker]], surrounded by electricity. And then there's the wheel, which is similar, in that it's a big rotating wheel and you are inside it. Surrounded by electricity.
* Bizarrely appears in several levels of the SNES version of ''[[Prince of Persia]]''.
* There were a few in old 8-bit computer games such as ''Infernal Runner'' and ''[[Jet Set Willy (Video Game)|Jet Set Willy]]''. Interestingly, the belts in ''Jet Set Willy'' made the player character ''walk'' them instead of dragging him.
* ''[[Double Dragon]]'' and it's sequel([[Canon Dis ContinuityDiscontinuity|s]]) are rife with these towards the end, when they turn into [[Unexpected Gameplay Change|platform games]].
* ''[[Wario Land (Video Game)|Wario Land]]'':
** ''[[Wario Land (Video Game)|Wario Land]] 2'' had a few of these, mostly in the factory levels.
** As did ''[[Wario Land (Video Game)|Wario Land]] 4'', also in the factory levels (annoying when at one health and trying to climb a set of conveyor belts with enemies on), and ''[[Wario Land (Video Game)|Wario Land]]: Shake It!''
* This is one of the items placable in custom maps for ''[[Super Smash Bros (Video Game)|Super Smash Bros.]] Brawl'', giving the player the option of placing them inconveniently when building a sadist stage.
* ''[[Haunting Ground (Video Game)|Haunting Ground]]'' had one during one of the last boss fights. It doubled as both an instant [[Death Trap]], and as the only way to kill the boss, by getting him onto it.
* ''The [[Flintstones]]: Rescue of Dino and Hoppy'' and ''Flintstones: Surprise at the Dinosaur Peak'' have them too.
* ''[[VVVVVV (Video Game)|VVVVVV]]'' has lots of them too.
* ''[[Soul Blazer]]''
** Half the time they're slowing you to a crawl and the other half they're making you overshoot your mark or run straight into bad guys.
** Heck, the very first true boss fight had three such belts. Though at least they were as helpful as you made them be there.
* ''[[Monster World IV]]'' had conveyor belts that were also small, moving, [[Floating Platforms]].
* In the second stage of ''[[Donkey Kong]]'' (omitted from many home versions due to its complex design), several floors were conveyor belts.
** "[[Exactly What It Says Onon the Tin|Konveyor Rope]] Klash" in ''[[Donkey Kong Country]] 3''.
* In ''[[Exile]] 3'', the golem factory was a maze of these. In the ''[[Avernum]] 3'' remake, this puzzle was replaced by one involving mirrors and laser beams.
* They're found in ''Super [[Meat Boy (Video Game)|Meat Boy]]''.
* ''[[Jumper (Videovideo Gamegame)|Jumper Two]]'' has a lot of them in [[Eternal Engine|Sector 6]]. The [[Level Editor]] that comes with the game allows for putting conveyor belts in as well.
* ''[[Purple (Video Game)|Purple]]'' has several conveyor belts, some of them including timing puzzles..
* Sometimes conveyor belts happen to be in a ''[[Kirby]]'' game, too.
* It is not explained why in walking sections in ''Ultimate Stuntman'', there are conveyor belts hanging mid-air and just being out of place.
* Mines in ''[[Moon Crystal (Video Game)|Moon Crystal]]'' have conveyor belts hanging usually midair.
* Non-game example: in the anime [[Animal Yokocho]], Mr. Yamanami fixes up Ami's room to be a jungle with a hot spring-sauna deep within. After Ami realizes that they've been walking an illogically long distance within her room, the camera zooms out to show that they'd been walking on a treadmill the whole time.
* Most conveyor belts in ''[[Portal 2 (Video Game)|Portal 2]]'' have an ostensible function ("The Turret Redemption Lines are not rides. Please exit the Turret Redemption Line."), but one in particular, late in the game, is deliberately set up this way as a [[Death Trap]]. Or, as the [[Big Bad]] puts it, more of a [[Better to Die Than Be Killed|"death option"]], as opposed to confronting him in his lair, where he will most definitely kill you. If you wait, he spends upwards of three or four minutes trying to convince you to fall for it, and is very pleasantly surprised if you do.
* Most of the final stage of ''[[Journey to Silius]]'' consists of jumping between conveyors, with falling crates and autoscrolling to add to the misery.
* ''[[Persona 2]]'' has the Abandoned Factory which is full of random, still-operating conveyor belts. Some seem to be logically placed in loading areas for moving heavy items to and from storage, while others exist just to provide one-way paths blocking off sections of the factory, teasing you with their presence until you're high enough level to open the doors into those other sections.
* ''[[Shatterhand (Video Game)|Shatterhand]]'' in the oil refinery.
* Featured in the ''Indiana Jones and the Temple of Doom'' game, as well as the ''Temple of Doom'' portion of ''[[Indiana Jones Greatest Adventures (Video Game)|Indiana Jones' Greatest Adventures]]''.
* ''Keith Courage in Alpha Zones'' has conveyor belts all over the place in both parts of the last zone for no good reason.
* [[Down in Thethe Dumps|Effluvia]] and [[The Very Definitely Final Dungeon|Telos]] in ''Adventures of Rad Gravity'' are full of these, especially the latter. The former also has a [[Conveyor Belt O' Doom]] you have to rescue your [[Robot Buddy]] from.
* Somewhat oddly implemented in ''[[City of Heroes]]/[[City of Villains]]'' -- certain of the warehouse maps have (unmoving) conveyor belts and tracks that simply emerge from holes in walls, curving into and through space you have to move or fight in, and then stop for no reason. Some large rooms have entire complexes of conveyor belt tracks that don't seem to have any logical purpose except to be obstacles.
 
{{reflist}}
[[Category:Video Game Difficulty Tropes]]
[[Category:Inconveniently-Placed Conveyor Belt{{PAGENAME}}]]