Inconveniently-Placed Conveyor Belt: Difference between revisions

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{{trope}}
{{quote|''Exacerbating the situation, [[Super Mario Bros.|Mario]] said, is the seemingly arbitrary placement of the hazards. "I could see why, if you're in a [[Eternal Engine|factory]], you might find yourself jumping around on dangerous conveyor belts moving in different directions," he said. "But why would you have conveyor belts in a [[Big Fancy Castle|castle]]? Or in the middle of a [[The Lost Woods|forest]]?"''|''[[The Onion]]'', [http://www.theonion.com/content/node/28338 "Video-Game Characters Denounce Randomly Placed Swinging Blades"]}}
|''[[The Onion]]'', [http://www.theonion.com/content/node/28338 "Video-Game Characters Denounce Randomly Placed Swinging Blades"]}}
 
{{quote|[[Captain Obvious|Does this conveyor change direction?]] [[Let's Play Sonic 2006|No... but YOU will!]] }}
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* Most conveyor belts in ''[[Portal 2]]'' have an ostensible function ("The Turret Redemption Lines are not rides. Please exit the Turret Redemption Line."), but one in particular, late in the game, is deliberately set up this way as a [[Death Trap]]. Or, as the [[Big Bad]] puts it, more of a [[Better to Die Than Be Killed|"death option"]], as opposed to confronting him in his lair, where he will most definitely kill you. If you wait, he spends upwards of three or four minutes trying to convince you to fall for it, and is very pleasantly surprised if you do.
* Most of the final stage of ''[[Journey to Silius]]'' consists of jumping between conveyors, with falling crates and autoscrolling to add to the misery.
* ''[[Persona 2]]'' has the Abandoned Factory which is full of random, still-operating conveyor belts. Some seem to be logically placed in loading areas for moving heavy items to and from storage, while others exist just to provide one-way paths blocking off sections of the factory, teasing you with their presence until you're high enough level to open the doors into those other sections.
* ''[[Shatterhand]]'' in the oil refinery.
* Featured in the ''Indiana Jones and the Temple of Doom'' game, as well as the ''Temple of Doom'' portion of ''[[Indiana Jones' Greatest Adventures]]''.
* ''Keith Courage in Alpha Zones'' has conveyor belts all over the place in both parts of the last zone for no good reason.
* [[Down in the Dumps|Effluvia]] and [[The Very Definitely Final Dungeon|Telos]] in ''Adventures of Rad Gravity'' are full of these, especially the latter. The former also has a [[Conveyor Belt O' Doom]] you have to rescue your [[Robot Buddy]] from.
* Somewhat oddly implemented in the late ''[[City of Heroes]]/[[City of Villains]]'' -- certain of the warehouse maps hadhave (unmoving) conveyor belts and tracks that would simply emerge from holes in walls, curving into and through space you hadhave to move or fight in, and then stop for no reason. Some large rooms hadhave entire complexes of conveyor belt tracks that didndon't seem to have any logical purpose except to be obstacles.
 
{{reflist}}