Inconveniently-Placed Conveyor Belt: Difference between revisions

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Occasionally overlaps with [[Conveyor Belt O' Doom]], which may get adapted into this trope in [[Licensed Game]]s.
 
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* ''[[Blue Dragon]]'' has conveyor belt puzzles, in which you will generally need to flip a switch to make them go the opposite direction, since it's not possible to actively move around on them, for [[Insurmountable Waist-Height Fence|some weird reason]].
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* ''Keith Courage in Alpha Zones'' has conveyor belts all over the place in both parts of the last zone for no good reason.
* [[Down in the Dumps|Effluvia]] and [[The Very Definitely Final Dungeon|Telos]] in ''Adventures of Rad Gravity'' are full of these, especially the latter. The former also has a [[Conveyor Belt O' Doom]] you have to rescue your [[Robot Buddy]] from.
* Somewhat oddly implemented in the late ''[[City of Heroes]]/[[City of Villains]]'' -- certain of the warehouse maps had (unmoving) conveyor belts and tracks that would simply emerge from holes in walls, curving into and through space you had to move or fight in, and simply stop for no reason. Some large rooms had entire complexes of conveyor belt tracks that didn't seem to have any logical purpose except to be obstacles.
 
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