Indiana Jones and the Fate of Atlantis: Difference between revisions

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* [[Unobtanium]] -- The adventure begins when the Nazis steal a bead of ''[[Orichalcum]]'' from Indy; it's portrayed as an incredibly powerful energy source (and a set of [[Interchangeable Antimatter Keys]] for many of the game's puzzles), and most of the game is a race for the motherlode at Atlantis itself.
* [[Unwinnable by Design]] -- Averted; it's not possible to become irreversibly stuck in the game.
* [[Vaporware]] / [[What Could Have Been]] -- The adventure game ends on a screen promising a sequel which ultimately never ended up seeing the light of day. The sequel, named ''Iron Phoenix'', was eventually adapted into a comic book, and a different game, ''[[Indiana Jones and The Infernal Machine]]'', was eventually released instead.
* [[Walk Into Mordor]] -- while Atlantis is inaccessible for [[Underwater City|justified reasons]], to get to the Third Circle of Atlantis you have to use an orichalcum-powered {{spoiler|Bronze Age tunnel-boring machine, which promptly falls into the lava.}}
* [[With Great Power Comes Great Insanity]] -- {{spoiler|An implied side effect of the Atlantean ascension machine; Dr. Ubermann does not survive long enough after his transformation for this to be certain.}}