Indie Game: Difference between revisions

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Many indie games have been released as [[Freeware]], since the process of charging people money for the software can be a hassle and rather costly (due to transaction fees for credit cards or Paypal), and furthermore, it's easy to get people interested in your work if you offer it to them for free (and there's no shortage of people looking for free games on the internet), which is especially a good thing if you're an up-and-coming talent wanting to get recognition. Additionally, the recent rise of digital distribution services (such as [[Steam]], most famously) has made it easier for indie developers to receive financial compensation for their work from their fans. Indie games are typically lower-priced than conventionally-developed games, and especially in comparison with so-called "AAA" ("triple-A") titles that are developed with big budgets and expected to be massive blockbuster hits. In theory, the lower budget/risk and lack of [[Executive Meddling]] for indie games also permits more [[Doing It for the Art|creative risk taking]], whereas failure or even mediocrity of a game can doom a studio tasked with making a multi-million dollar game (even in good economies, statistics of under-performing AAA studios being shuttered or undergoing large layoffs are common).
 
InSince recentaround years{{when}}2008, independent game development has been on the rise, in part due to the success of various notable indie games (most notably ''[[Cave Story]]''), as well as the greater availability of digital distribution.
 
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