Infinite 1-Ups: Difference between revisions
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* In various ''[[Sonic the Hedgehog]]'' games, some levels have more than one 1up monitor, which reset if you die. You can collect two extra lives, kill yourself, and repeat for as long as you want.
** And of course you get a 1-up for collecting 100 rings, so you can double the rate of life grinding if you delay your suicide until you've found both monitors and collected 100 rings.
** At the beginning of the Launch Base Zone of ''[[Sonic 3 and Knuckles|Sonic 3]]'', you can get a
the first one is worth 100 points, the second 200, the third 500, the fourth through fifteenth 1000 each, and the sixteenth and onward a whopping ''10000'' points. Since you earn a life every 50,000 points, this means you'll be earning an extra life once every 10-11 seconds. And after you lose a life from [[Timed Mission|exceeding 10 minutes]], you can do it all over again. [https://www.youtube.com/watch?v=FO1_s0BBbuw See here.]
** Final Rush in ''[[Sonic Adventure 2]]'', for instance, has three easy 1up opportunities in the first quarter of the stage.
*** The key difference, though, is that extra lives don't respawn in ''Sonic Adventure 2'', or at least not in the Gamecube port. Choosing "restart" from the pause menu will make them respawn (again in any version), at the cost of undoing any checkpoints you may have hit. Since the lives are close to start, that's not likely to matter in this case.
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