Infinity: Difference between revisions

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'''Infinity''' is a tabletop wargame created by Spanish company Corvus Belli in 2006. It is influenced by [[Ghost in the Shell]] and other [[Post Cyber Punk]] anime/manga and is known for its dynamic rule system (you can still take actions during your opponent's turn, meaning you never have "nothing" to do) and the "interesting" poses on many of its models.
 
It is 175 years into [[The Future]] and humanity has been able to colonise the stars thanks to [[Our Wormholes Are Different|wormholes]] and a grand unifying [[A Is|AI]] named ALEPH. ALEPH is overseen by an organisation called O-12 that also controls giant cargo ships called Circulars that [[Exactly What It Says on the Tin|travel around the 11 human-controlled systems in a circular route]], effectively making them this universe's equivalent of [[Dune|CHOAM]]. Unfortunately, even with mankind so spread out, they still can't keep their hands off of each other and have split into 5 separate factions which make up the Human Sphere:
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* ''Yu Jing'', the second-largest and constantly at odds with PanO. Consists mainly of the East Asian countries unified by China. Yu Jing draws heavily from East Asian designs - Chinese, Japanese, Korean, and Tibetan primarily.
* ''Haqqislam'', a sect of Islam that emphasises humanism and the search for knowledge. Their ability to manufacture the immortality drug Silk makes them very, very rich. Haqqislam naturally draws heavily from Middle eastern art styles and uniform designs, both contemporary and historical.
* ''Nomads'', people who didn't agree with allowing themselves to be governed by Aleph and left their respective societies aboard three giant colony ships. Nomads draw vaguely from Eastern European designs, particularly nomadic cultures, but for the most part are uniquely [[Cyberpunk|cyberpunkishcyberpunk]]ish in their aesthetics.
* ''Ariadna'', the survivors of the first colony ship sent through a wormhole, which mysteriously disappeared, only to be rediscovered several decades later. They don't particularly want to be controlled by anybody. Ariadna designs are a chaotic mixture of cultures from Europe, Russia, and the United States.
* ''ALEPH'' itself maintains the Special Situations Section, essentially its own small, secret army of robots and cyborgs that serve as troubleshooters that eliminate threats to human stability, be they human or otherwise. ALEPH troops draw a lot of inspiration from high-tech cyberpunkish designs, particularly ''[[Ghost in the Shell]]'' (though GitS inspired a lot of ''Infinity'', it is most noticeable in the aesthetics for ALEPH).
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Oh, did we mention that while they're beating the stuffing out of each other they're being observed by a ''Combined Army'', composed of various [[Humanoid Aliens]] and lead by an AI even more advanced than ALEPH, called the Evolved Intelligence (EI). Oh sure, they're only watching for now, but nothing has been able to get them to leave.
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=== Contains examples of: ===
* [[AI Is a Crapshoot]]: Inverted. ALEPH shows no signs of betraying humanity so far and the EI has loyalty to the Ur-Rationalists encoded into every redundant system. Played straight, however, by the Rationalists' ''first'' AI, which promptly [[Ascend to a Higher Plane of Existence|achieved enlightenment]] when it was switched on - and then decided that the Ur weren't worthy of ascension and left them behind.
** The Nomads are quite convinced that the AI really is a crapshot, though.
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[[Category:Tabletop Games]]
[[Category:Infinity]]
[[Category:Tabletop GameGames]]
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