Instant 180-Degree Turn: Difference between revisions

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== [[Fighting Game]] ==
* ''[[Super Smash Bros.]]'' has relatively quick turning animations, but also allows the player to execute attacks mid-turn, so the animation is mostly cosmetic. Though there are weird tricks such as [http://www.youtube.com/watch?v=2yTMrFboN2I Shellshifting]....
* ''[[Sonic Battle]]'' averted this. Which Fight Pose Emerl has equipped is usually a cosmetic choice (though Gamma's causes him to explode on death), but it does affect how quickly he turns around. [[Mighty Glacier|Chaos]]'s, for example, is painfully slow.
* Averted in the ''[[Deadliest Warrior]]'' videogame, to [[The Spoony Experiment|Spoony's]] chagrin. The game developers actually sent him a message about his complaints, saying that you don't make instant 180 degree turns in real life, and his response was "Yes you do! If someone is stabbing you in the back, I think you turn around pretty much instantaneously!"
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* The main character of ''[[Resident Evil 4]]'' walks slow, but can turn around quickly. Thank goodness for this feature, it is easy enough to get stuck in the middle of group of enemies.
** The quick-spin was first seen in ''Resident Evil 3''. Since the series uses tank-style controls, this was quickly seen as a blessing, and every game since has implemented it (including the Gamecube remake of the first).
** When Leon (or Chris or Sheva) performs the 180 quick turn, he actually takes a step behind himself, with his foot turned almost all the way opposite from the direction he was originally facing. This ''is'' the fastest and most efficient way to turn around, showing that someone [[Shown Their Work|did the research]], nice it's not generally a natural movement.
* Annoyingly averted in ''[[Rule of Rose]]'' where Jennifer must actually walk a small circle to turn around; turning on the spot simply isn't possible in this game. Really annoying in the Mermaid Princess bossfight where you must avoid the titular monster's corrosive vomit, and more often than not end up walking straight into it when you direct Jennifer to run away.
 
== [[Turn Based Tactics]] ==
* In ''[[Jagged Alliance]]'', characters take Time Units to turn. In ''Jagged Alliance 2'', they may automatically turn as they raise their weapon as you enter view.
* Averted by the ''[[X-COM]]'' series despite battles being turn-based. Soldiers have to use Time Units to turn in place and it is quite possible to spend an entire turn just twirling around or, more likely, come up a few TUs short of being able to take a shot because you had to turn to face the enemy. On the other hand, it is one of the very very few actions that do not trigger [[Counter Attack|Reaction attacks]] from aliens looking at you.