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Instant 180-Degree Turn: Difference between revisions

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== [[Role Playing Game]] ==
* ''[[The Elder Scrolls]] II: [[The Elder Scrolls II: Daggerfall|Daggerfall]]'' mobile NPCs and monsters displayed their sprites from various angles. As programmed, this allowed them to turn around and turn corners. In practice, they always ran right at the PC against corners and walls and, depending on the speed of the computer, appeared to turn around instantaneously when approached from behind.
** They do instant turns in Morrowind and Oblivion, too. Since everything is 3D, they should be able to at least rotate gradually, but often they don't.
* The ''[[Paper Mario (franchise)|Paper Mario]]'' series [[Lampshade Hanging|lampshades]] this trope almost the entire game, where if you do an instant 180-degree turn (or an object does) it shows the object or person literally '''turning over''' as if you were flipping the piece of paper over instead of turning it around in a more real-life way. This looks especially funny when long trains and such perform this, as it takes forever for it to turn around in the first place.
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