Instant Death Radius: Difference between revisions

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* Several classic ''[[BattleTech]]'' designs ([[Glass Cannon|Hunchback]], Victor, Demolisher, Atlas, you name them) have a reputation for this. The thing they have in common is the AC/20 -- the biggest autocannon in the game, short ranged but able to inflict potentially crippling damage all to a single location in one shot. As a result, most units much prefer to stay outside its nine-hex 'bubble of doom'.
** This also applies to the Gauss Rifle family and Clan ER-PPC weapons, both of which may hit only 75% as hard as the AC/20, but reach out to a range in excess of 20 hexes while being capable of [[Boom! Headshot!|taking off a 'Mech's head with a single shot.]]
* ''[[Call of Cthulhu (tabletop game)]]'' quite deliberately gives this capability to its upper-tier [[Eldritch Abomination|Eldritch Abominations]] to discourage [[Munchkin|Munchkins]] from fighting them. The titular Cthulhu has an unblockable, undodgeable [[One-Hit Polykill]] at close range, and the power levels actually go ''[[Serial Escalation|up]]'' from there.