Insurmountable Waist-Height Fence: Difference between revisions

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** ''Eternal Wings'' makes a flimsy justification, then ''Origins'' explains it better; the wings used to be powerful enough to fly around all the time, but they have atrophied greatly over the years. Trying to use them for anything more than a few seconds results in the wings giving out. There's a reason these people use flying boats to get around. Granted, this still doesn't excuse Kalas turning around in Moonguile Forest because a log is blocking his path.
* Partially justified in the game ''[[Oddworld]]: Munch's Oddysee''. Munch is a Gabbit, a one-legged amphibian, and though he can jump more than six feet out of the water, any attempt to jump on land just makes him fall flat on his face. Abe, on the other hand, is a ground-dwelling Mudokon, and can jump really high on the ground (though he has [[Super Drowning Skills]], and can only touch water for a few seconds before dying). However, other Mudokons are too stupid and lazy to jump over a waist high fence, they have to be picked up one by one (by the ''ass'') and thrown over fences. Munch can also clear small fences by jumping over them in his wheelchair, or getting a boost from Abe.
* Apparently, this is so well-known that audiences at GDC '08 actually laughed when they saw a character in the upcoming ''Fable 2'' [https://web.archive.org/web/20111113104519/http://xbox360.ign.com/dor/objects/741361/fable-2/images/fable-2-20080220003911257.html simply jump over a waist-high fence.]
** Which will be a relief, as the original ''[[Fable]]'' was absolutely full of insurmountable fences, rivers, edges, invisible walls, weeds, etc.
** The fence problem may be largely gone but I've run into quite a few Gentle Slopes of Impassability.
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* Lampshaded in the [[Everything's Deader with Zombies|Vietnam With Zombies]] ''[[Half Life]]'' mod Heart of Evil: our hero [[Running Gag|"sadly lacks the intelligence to operate" any vehicle he comes across,]] and Barney needs to be escorted to the vehicle to operate it. At one point, our hero tries to unlock a door, but it refuses to budge. Our hero "lacks the strength to open the door." Barney pounds it once with his fist, and it swings open.
* ''[[Team Fortress 2]]'' has a commentary node (on tc_hydro) about how its conspicuous waist-high fences are a major theme of the game.
* [https://web.archive.org/web/20140820150745/http://lolbot.net/index.php?content=viewer&id=24493 This] door in [[Fallout 3]] requires maxed-out lockpicking skill to open. This door that barely remains on its own hinges and has a clearly broken window, requires ''maxed-out lockpicking skill'' to open.
* Parodied in ''[[Stinkoman 20 X 6]]'', where the titular hero spends an entire level jumping over a small wall.