Interface Spoiler: Difference between revisions

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{{quote| '''[[Wizards and Witches|Wizards]]''': ''What makes you think we're Wizards?''<br />
'''[[Simon the Sorcerer|Simon]]''': ''[[Medium Awareness|When I move my mouse pointer over you]], it says "Wizards."'' }}
|''[[Simon the Sorcerer]]''}}
 
[[I Thought It Meant|Not a spoiler about the interface]]. This is when the way an in-game menu or other interface element is constructed gives away details about the rest of the game. It may be some [[My Name Is Question Marks???|unexplained question marks]] instead of a menu item, a few suspiciously blank spots in a circle menu, or any number of other forms.
 
Like many meta-expectations, this is an interesting form of [[Spoiler]], because it generally gives something closer to hints or [[Foreshadowing]] rather than actual details. You can see the [[Your Princess Is in Another Castle]] moment coming when you've got half your equipment missing, but you still won't know exactly when or why it happens.
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This may be partly excusable in the tutorial and early sections, where the game is still gradually introducing new mechanics, and the player shouldn't be messing with them beforehand.
 
Some game companies have a deliberate policy of this, so that people who have rented the game can imagine all the <s>[[Palette Swap|Palette Swaps]]s</s> wonderful prizes yet to be unlocked and buy the game.
 
Pretty much any "[[Cosmetic Award|Achievements]]" list will give things away about the game to come; for example, the names of certain bosses, levels, etc. However, others may avert this and leave any story-related achievements hidden until they're achieved or only give them vague descriptions like "Defeat the [[Final Boss]]."
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In games where characters' names (or lack thereof) are revealed in the dialog box or by selecting them, the player can learn people's names before the player's character does, [[Nominal Importance|and the player can use this to determine which characters will be important.]]
 
See also [[Missing Secret]], [[Disc One Final Dungeon]] and [[Spoiled by the Format]]. Can easily lead to [[Not So Fast Bucko]] A [[Tech Tree]] can be especially prone to this. Occasionally overlaps with [[Spoiled by the Manual]]. [[Hundred-Percent100% Completion]] and [[Sidequest|Sidequests]]s can actually create [[Subversion|subversionssubversion]]s or [[Aversion|aversionsaversion]]s of this, by making it so that finishing the main game/storyline doesn't also fill up a mission roster or what-have-you.
{{examples}}
 
{{examples}}
== General ==
 
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* The ''Zelda'' series typically has inventory screens with each slot reserved for a specific item, and by the end of the game the player will have acquired most of them.
** ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'' avoided this by using a [[Ring Menu]] for Link's inventory items, while keeping key items (including sword and armor) displayed on a more traditional "Quest Status" screen.
** ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' had the outlines of the sage's medallions already in the inventory-screen, ''long'' before the player even learned about them.
*** ''Ocarina'' also has an outline of the Triforce in the inventory screen. [[Urban Legend of Zelda|You can't get it.]]
** Avoided in ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'': {{spoiler|You actually ''do'' get the Triforce this time, but its slot on the Quest Status screen doesn't show up until you find the first piece. And it actually ''replaces'' the slot for another [[MacGuffin]] that has long since served its purpose.}}
* Again avoided in ''[[Kid Icarus: Uprising]]'' with Palutena's Treasure Hunt, styled in a similar way to the challenges in [[Super Smash Bros Brawl]]. The 120 individual challenges censor the names of potential spoilers until you've reached that point. (e.g. Defeat ??? using the ???) And then it goes one further: {{spoiler|It only features challenges related to the first 9 chapters, supposedly the entirety of the game, so it will seem to be near completion by the time you reach the "final boss". There's actually a second batch of challenges called Viridi's Treasure Hunt, which doesn't even appear until you meet her in the story. There's also a third set that won't appear until you've beaten the game, but there are no spoilers to hide at that point.}}
* You can tell the [[Disc One Final Dungeon]] of ''[[Okami]]'' just from the fact that you don't have all the brush techniques yet (and seriously, what kind of final dungeon has you making an appetizer for the boss?), but if that didn't tip you off, the fact that your equipment screen looks so empty is likely to.
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* In general, going online in any fighting game before unlocking everyone and facing someone using a secret character.
* ''[[Soul Calibur]] IV'' was released for the [[Xbox 360]] and [[Play Station 3]], and, like SCII, each platform had it's own [[Guest Fighter]], this time from the [[Star Wars]] universe: Darth Vader for [[Play Station 3]] and Yoda for the Xbox (and [[The Force Unleashed|Starkiller]] for both). Many people figured that they would release the other system's character as DLC, but Namco didn't confirm nor deny. The suspense (if there was any) was ruined when the game had a single suspiciously empty square on the character select screen once everything was unlocked.
* Kinnikuman Soldier is called {{spoiler|Kinniku Ataru}} by the game itself in ''[[Kinnikuman: Muscle Fight]]'', ruining the fact that {{spoiler|he's Kinnikuman's brother}}.
 
== First Person Shooter ==
 
* ''[[Half Life|Half-Life 2]]'' and its episodes show some of their story achievements but hide others - for instance, in Episode 2, "obtain the Muscle Car" is shown, but {{spoiler|"survive the White Forest Inn ambush"}} is hidden.
* ''[[BioshockBioShock (series)]]'': The Bathysphere menu spoils the number of levels, and the fact that you have more tonic slots than you can actually unlock before the confrontation with Ryan may tip one off as well. On the other hand, your wallet displays 4 digits, which seems to imply that there is some way to increase the maximum amount of money you can hold from $500. This is not the case, however. The extra digit is probably just a programming relic.
* ''[[Bio ShockBioShock 2]]'' is an interesting case. More linearity/no train menu prevents that from spoiling, but every train station has a little chart of the route, with each stop clearly denoted by a dot. (Even the {{spoiler|prison Persephone,}} whose very existence is supposed to be known to just a handful of Rapture's citizens and which ''doesn't even have a train station''.)
** As Delta and Eleanor head up the elevator right after the final battle, the achievement "Heading To The Surface" pops up on-screen. Players can immediately pause the game and read the achievement, which reads, "Head to the surface {{spoiler|on the side of Sinclair's escape pod}}", thus spoiling the surprise a few seconds later when {{spoiler|the explosives detonate}}.
* In ''[[Halo 3: ODST]]'', "Data leak on sub-level 9" (from the loading screen) hints towards the ending.
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** ''[[Metroid|Zero Mission]]'' also flubs on a major spoiler point when {{spoiler|it states the certain power-ups are incompatible with your ''current'' suit.}} A simple one-word omission would have defeated an otherwise dead giveaway, though they could never have completely taken away from the fact that they wouldn't give you powerups that you could never use...
* The ''[[Jurassic Park]]'' arcade [[Rail Shooter]] game concludes with a battle against two T-Rexes while the player is riding on the back of a vehicle. When you beat the final T-Rex down to a third of his health, the creature flees and the vehicle continues driving towards the gate, leading people to assume the game is finished...but the T-Rex's health bar is still present on-screen, spoiling his eventual reappearance.
* ''007: Agent Under Fire'' allows a new player to immediately enter the multiplayer mode and see a possible player model identified as "Evil Zoe Clone" and "Griffin Clone". This is weird since much less spoilery options like "Stealth Bond" have to be unlocked. Likely a consequence of the game's ''very'' short development time.
 
== MMORP GsMMORPGs ==
 
* Most ''[[World of Warcraft]]'' achievements are fairly spoileriffic, but the achievement for the Trial of the Crusader raid hides the name of the final boss, only showing it as "Complete the Trial of the Crusader". The final boss is {{spoiler|Anub'arak, after the Lich King breaks the floor of the Coliseum and makes you fall into the Nerubian tunnels below it}}.
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** A simpler example would be one quest of Sven's Revenge, when you are given clues to a person's identity. The person, obviously, then shows up on your minimap as a quest complete icon.
*** This happens with a decent number of quests, where you're sent to find someone who has gone missing, and the quest objective will show "<character's> corpse found 0/1", showing that he's dead before you even find the corpse
* In ''[[Ever QuestEverQuest]]'', every zone of the last few expansions has a "Hunter" achievement which basically lists every "named" or boss mob in the zone. Is "Lord Bob" a quest person, normal trash mob or named (special loot dropping) monster? If he's on the "Hunter" list, you have the answer.
 
 
== Platform Game ==
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* The ''[[Ratchet and Clank|Ratchet & Clank]]'' games tend to do this too, if you look deeply enough into the menus. The Skill Point lists tell you which planet each is found on, effectively spoiling every level in the game and making it easy to see [[Your Princess Is in Another Castle]] moments coming. A particularly egregious example from ''Up Your Arsenal'': It's pretty obvious a certain character isn't really dead when you know you'll later visit a place called {{spoiler|Qwark's Hideout.}} Another possible one from that game is "Crash Site." {{spoiler|Although ''what'' exactly crashed may not be immediately obvious.}}
** There's also arena challenges such as "Defeat all enemies using only the Rift Inducer", which appear long before said weapons are available.
** The Monstropedia in the second game lists the 'home planet' of each enemy; when it's not the world you first encounter them on, you know you'll probably be visiting it later on. Examples include all the [[Psycho for Hire|Thugs 4 Less]] members being from 'Snivelak' {{spoiler|which you go to when you storm their base to rescue someone very late in the game}}, and all [[Mega Corp]] robots listing 'Yeedil', {{spoiler|it's the location of [[Mega Corp]]'s headquatersheadquarters, and it's [[The Very Definitely Final Dungeon]].}} Subverted with some though, such as the B2-Brawler's home planet 'Cerebella', which has yet to make an appearenceappearance in the series.
* The challenge achievement for beating the game in both ''[[Mega Man (video game)|Mega Man]] 9'' and ''10'' say "Whomp Wily!", despite the plotlines of both leading you to believe otherwise.
** Throughout the franchise, the menu screens almost always have exactly enough room for every weapon and item in the game. When you get one Sub-Tank, for instance, you can see where the Sub-Tanks appear on the menu, how much more room there is, and therefore how many more Sub-Tanks are in the game (generally a total of four).
* ''[[Iji]]'' spoils the existence of the Komato from level one as their weapons are an upgradable stat.
* In ''[[New Super Mario Bros.]].'' for the DS, you can scroll through and view the entirety of the current world, no matter which levels you've unlocked. Except for the last world, where once you beat the "final castle", Bowser Jr. runs across a bridge to the second half of that world, which previously wasn't able to be viewed.
* In ''[[Sly Cooper|Sly Cooper and the Thievius Raccoonus]]'', in the controls menu the 3rdthird option you can change is for the {{spoiler|jet pack}}. Take 3 guesses as to how you beat {{spoiler|Clockwerk.}}
* ''[[Jumper (video game)|Jumper Two]]'''s unlockables menu blatantly spoils the existence of "secret" levels. Chances are that you will see said menu ''long'' before finishing the last sector (one requirement for secret stage 1. The other is getting total record time below certain threshold.)
* ''[[Psychonauts]]'' presents all the minds you can enter as doors. Already from the start, you can see how many minds you get to enter over the course of the game.
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* In ''[[Portal (series)|Portal]]'', the new game menu appears to spoil the number of levels. {{spoiler|Then you find out that the entire second half of the game doesn't show up on said menu.}}
** ''[[Portal 2]]'' truncates the name of the last chapter ("The Part Where {{spoiler|He Kills You}}") in the New Game menu for spoiler reasons. The achievements reveal the full title, but are worded vaguely enough that if you haven't reached a certain point in the game, you won't know who {{spoiler|"He"}} refers to.
* Subverted in ''[[Professor Layton and the Unwound Future]]''. The mysteries panel gradually fills up with "SOLVED" markers as the game reaches a climax... only for {{spoiler|three of the mysteries to be re-solved, this time with "The Whole Story".}}
 
== Real Time Strategy ==
 
* Similarly, ''[[StarcraftStarCraft]] 2'' has achievements for each set of missions: the Mar Sara missions, the Hanson missions, the Tosh missions, the Horner missions, the Artifact missions, the Zeratul missions - and [[Odd Name Out|the Final missions]], so named to avoid revealing that {{spoiler|the last missions take place on Char}}. Also, the achievements don't mention that {{spoiler|you can betray both Hanson and Tosh (seperately) in their storylines}} or {{spoiler|the [[Screw Destiny|nature]] of Zeratul's missions}}. They kind of blew it on hiding whose side Warfield and Valerian end up on, though. ({{spoiler|Well, technically you join their side. Semantics.}})
* In ''[[Brütal Legend]]'', entering the multiplayer menu plays a tutorial cutscene which spoils {{spoiler|Ophelia turning villainous.}}
** Less blatantly, there's the empty unit and solo slots.
* In ''[[Warhammer 4000040,000]]: [[Dawn of War]] II'', you can get armor plating equipment that is listed as only able to be equipped by {{spoiler|Dreadnought}}, even before you get {{spoiler|the resurrected Davian Thule}} as a party member.
 
== Role Playing Game ==
 
* ''[[Lunar]]|Lunar: Dragon Song]]'' lets you find a chest (in a room that is mandatory to clear, no less) with Gideon3's card inside. This happens even before you fight Gideon2 at the end of the game, quite the giveaway...
** Also, you'll find claws for Gabi on sale long before you even meet her. And equipment for Rufus is available in only one town (Although by then you've already met him, and he offered to join your party more than once), but unless you backtrack immediately after he joins {{spoiler|he gets killed by Gideon before you ever get the chance to shop for his equipment}}.
* ''[[Children of Mana]]'' has a similar situation: there are slots in your equipment screen for several weapons that you don't start with, and the gem inventory screen can rather taunt you with its emptiness.
* Shows up in ''[[Seiken Densetsu 3]]'': The game leads you to believe that {{spoiler|opening the gate to the Mana Holyland and acquiring the [[Cosmic Keystone|Sword of Mana]]}} will be the game's big finish. It's somewhat undermined by the fact that unless you've spent an inordinate amount of time [[Level Grinding]], you're nowhere near the level needed for your [[Prestige Class|second class change]], and at that point in the game, have no obvious way of getting the [[MacGuffin|MacGuffins]]s needed for it anyways. (They can be obtained early, but it is unlikely to the point of [[Guide Dang It]]; they're plentiful later.)
* ''[[Super Mario RPG]]'': The game's subtitle ("Legend of the Seven Stars") is already a [[Spoiler Title|clue in and of itself]], but the Star Piece screen nonetheless displays seven specific slots, one for each piece you collect.
* ''[[Final Fantasy IV]]'': Not so much an Interface Spoiler as Interface Foreshadowing, but [[Badass Grandpa|Tellah]] is seeking out the spell [[Last-Disc Magic|Meteor]] for purposes of [[Roaring Rampage of Revenge|revenge]]. He finally gets it, and supposedly even has access to it in [[Random Encounters]]...but a quick check of the menu reveals that he doesn't have, now, and will not ever have enough magic power to actually cast it. [[Killed Off for Real|What can come of]] [[Cast Fromfrom Hit Points|casting something]] [[Plotline Death|you haven't the power to use?...]]
** A more blatant one comes when Baigan joins the party. That brings the party total to six, which is more than can even physically fit in the menu screen, so it's no surprise when he turns out to be lying.
** In the sequel ''The After Years'', checking the Hooded Man's equipment shows he uses his left hand to hold his sword, which is a huge hint on who he really is.
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** Also, the battle menu, specifically the discrepancy between Terra and every other party member. At first, she can only use magic, and there's a gap where her special ability would be. Similarly, characters like Locke and Edgar have their special abilities, and a gap where the magic would be. Think people will eventually be able to cast spells, or that Terra will develop a secret power?
* In ''[[Final Fantasy V]]'', Faris is [[Bifauxnen]]. You learn it early, but it's spoilered even earlier when you change jobs first: Faris uses female sprites (especially noticeable in the [[White Mage]] and [[Black Mage]] jobs)
** It's even more noticiblenoticeable in the GBA port, where Faris has a clearly female face portrait.
* ''[[Final Fantasy XIII]]'' has a fairly subtle one; four of your starting characters have two ATB slots and get a third when they become [[Touched by Vorlons|l'Cie]]. Vanille, however, already has three slots before this happens, because {{spoiler|she already was a l'Cie before supposedly getting transformed alongside the rest of them, a fact also hinted at by her relatively high starting stats compared to the normal humans.}}
* In ''[[Shin Megami Tensei III Nocturne|Shin Megami Tensei III: Nocturne]]'', the Cathedral of Shadows has 12 slots demons for use in fusion when you can only have 8 in your party at a time (the size expands by 2 twice before midgame).
** ''[[Persona 3]]'' does get around the "list expansion" business - there are no individual slots, just blank space. (Then again, in that game, your Persona headcount is set by your level, not the plot.)
** Also, in ''[[Persona 4]]'', you {{spoiler|are still at Level 9 for the Fool social link when you get to a point which pretends to be the ending, giving away that it's a Bad Ending and there's still more plot to go. The link doesn't reach level 10 until you've found the path to the real ending. Plus, you haven't even unlocked the Judgement link until then, and it won't max out until you've beaten the "Final Boss".}}
** Rule of thumb for ''Megami'' games: If the game presents what appears to be the final dungeon or the final boss, experiment with some fusions. If the level of the demons or personas that come up are significantly higher than your current level--welevel—we're talking about a level difference of at least 40--you40—you're not nearly close to finished yet.
* ''[[Chrono Trigger]]'' has a major one during a flashback, if you're paying attention: When Frog is recalling Cyrus' demise at the hands of Magus, Ozzie's dialogue is prefixed with OZZIE's name in all-caps, as you'd expect of an NPC, but Magus' dialogue is prefixed with a very PC-looking 'Magus'. Hmm... The DS version rectifies the problem.
** The worst offender is the DS version's "Dojo", which shows Magus in tech ''screenshots'' and it shows his two techs. ''Before'' you get him. The Item Encyclopaedia also shows weapons, which includes a portion of the list with scythes. Now who do we know that uses that type of weapon?
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* In ''[[Dragon Age]]: Origins'', you can tell if a companion will join your group permanently because their character and inventory screens have an approval bar, while those of temporary followers do not. Temporary followers also don't gain any experience.
** They try to avert this in ''[[Expansion Pack|Awakening]]''. {{spoiler|Mhairi}} will never survive {{spoiler|her Joining}}, but will acquire experience and gain/lose approval in the brief time she's with you. But it's revealed anyway: if you check the character info screen, you'll notice her contribution to party damage stays at 0% no matter how much damage she's done to enemies.
* Averted in ''[[Nie RNieR]]'', where the menu screen interface actually changes completely once you gain access to Grimoire Weiss shortly into the game. Before that, pretty much the only thing you could see was a list of your consumable items; these menu items get changed into completely different and much more comprehensive menus once you pick up Weiss.
* ''[[Lufia]] & the Fortress of Doom'' has a rare case of a ''sprite'' spoiler, although it's rather subtle: {{spoiler|Lufia's in-battle and menu sprite shows her wielding a polearm, though it's not actual weapon of choice in gameplay. Female, blue-haired and using a polearm}}--think—think back to the beginning of the game. Who else meets that criteria?
* ''[[Ultima VII]]'''s [[Dialogue Tree]], as noted in [http://lparchive.org/LetsPlay/Ultima%20VII/Update%204/index.html this] [[Let's Play]]:
{{quote| It's important to note here that Klog is lying. Characters normally don't tell you they know nothing about a topic; you usually just don't get the topic to ask them about. Since Klog '''does''' have these topics, it means he '''does''' know something, but it will be quite some time before we can coax the truth out of him.}}
* ''[[The World Ends With You]]'''s save stats {{spoiler|shows your current partner. Towards the beginning of the game this will spoil that you get more than one party member.}}
* In ''[[Paper Mario the Thousand Year Door|Paper Mario: The Thousand-Year Door]]'', the fact that enemies you don't use Tattle on have their entries given to you for the log if you can't fight them again supplies some spoilers. In particular, there's the fact that {{spoiler|while Marilyn and Beldam are refought, Vivian is not.}}
* In ''[[Yggdra Union]]'', you can pick up various equippableequipable items that can only be used by Russell and Elena as early as chapter 2. They don't even show signs of wanting to join forces with you until chapter 4.
* In ''[[Tales of the Abyss]]'', the records screen shows the names of all your party members, including a guest, right from the beginning.
** In Baticul, one of the citizens mentions that Princess Natalia is a master of the bow. The store in Baticul sells bows. None of your other party members can equip bows.
* The ''[[Disgaea]]'' series does this as new menu items are added. Especially in the remakes, where new ones that weren't in the original are added -- inadded—in the PSP version of ''Disgaea 2'', you have to play through the bonus mode to unlock an option.
** The [[Disgaea]] character creation/reincarnation screen also "spoils" the existence of class tiers once you start unlocking them, though the levels needed for each tier to unlock varies with each class, and there are certain classes that don't unlock unless you meet special requirements. Ditto [[Makai Kingdom]].
** In [[Phantom Brave]], however, character creation occurs on a [[Ring Menu]] where new choices expand the ring.
* In ''[[Planescape: Torment]]'', the first time the player meets a future member of the party, an entry about him/her appears in the journal (in a specific "Party members" section). It is a kind of spoiler, because some of them join the player's party late after the first meeting.
* In ''[[Tales of Symphonia]]'' you finally reach what seems to be the end of your quest in {{spoiler|The Tower of Salvation}}. Then {{spoiler|Remiel tells you the only reason Colette was brought there was to die and become the new body for Martel. Colette then proceeds to complete the transformation into a lifeless being}}. This would be an emotional scene if not for the fact that {{spoiler|right after Colette completes the transformation and is supposedly dead you get a message that says "Colette Learned Judgement!"}}.
* In ''[[Neverwinter Nights 2]]'', in the first area you visit outside of your [[Doomed Hometown]] -- the—the road to some seemingly-unimportant swamp ruins -- theruins—the minimap reads "The Mere of Dead Men". Now, the player ''character'' knows the apt name of the creepy swamp their home village is built on, but the player isn't supposed to know that yet. Also, one of the initially greyed-out prestige classes is {{spoiler|Neverwinter Nine}}, potentially spoiling the offer {{spoiler|Lord Nasher}} makes to you much later in the game.
** Also, since the developers didn't bother/weren't able to make it possible to change the names of NPCs on-the-fly and weren't willing to outright lie to the player, you can tell that someone's going to try and deceive you about their identity if the overhead label that appears when you mouse over them says something vague, like "Man", instead of their actual name.
** The identity of the main enemy of act one, the Githyanki, is revealed to the player by the interface almost immediately, but it takes most of the act for the characters to learn
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** When you go into the Collector ship and find out the truth about them, the dialogue wheel, as usual, pops up before [[The Reveal]] has actually been said, and one of the dialogue options reads {{spoiler|"The Collectors are Protheans!"}}
** If you go and customize your armor after the first mission (post-resurrection), you're allowed to pick what clothes you wear on the ''Normandy'', which at this point is totally illogical given that the ship was destroyed in the tutorial level. Thus, the appearance of the second ''Normandy'' is somewhat less surprising.
* In ''[[Mass Effect 3]]'', if you import your character from ''[[Mass Effect 2]]'', the game gives you a quick review of all the decisions you've made thus far. Most of them are expected, but one of them is the choice of whether or not you saved Maelon's data, which is treated as a fairly minor decision when you make it. This makes it clear that the data is going to have an impact later on regarding {{spoiler|the genophage cure}}.
** This is also averted in the same game during the mission on {{spoiler|Palaven}}. When {{spoiler|Garrus}} talks off screen they are listed as {{spoiler|Turian Soldier}} in the subtitles. It's not until Shepard and the player actually see them that they are then listed under their own name.
* The "fill-in-the-blanks" party menu also appears in ''[[Knights of the Old Republic (video game)|Knights of the Old Republic]]'' and ''[[Jade Empire]]''. Basically, [[BioWare]] is '''very''' fond of this.
** In ''[[Jade Empire]]'', Wild Flower has ''two'' portraits, one for each spirit possessing her. When Ya Zhen (the evil spirit) reveals that he may aid you in return for your support, it comes as little surprise.
* ''[[Sands of Destruction (video game)|Sands of Destruction]]'' features a Quip mechanic, where sometimes lines that characters say in cutscenes become equippableequipable. They can gain these lines before they join your party, however, highlighting your incoming members.
* Checking the achievement list in ''[[Xenoblade Chronicles]]'' will more or less make clear {{spoiler|Fiora rejoins you at some point}}. To be fair, it's the most telegraphiedtelegraphed spoiler in the game and bigger reveals are much better covered, but there you go.
** The fact the quests you get in some places are ALL''all'' "timed", meaning you can't do them after a certain point, will also spoil to you you won't be able to come back to those places and the quests are [[Lost Forever]].
** And then there's the fact that [[Womb Level|Bionis' Interior]] has a collectibles page, but no collectibilescollectibles...
* ''[[Suikoden I]]'' has a somewhat subtle one in that Sanchez, who you go to to change your team, is not listed on the Tablet of Stars, which reveals which of the 108 Stars of Destiny you've recruited. {{spoiler|It's because he's not on your side; he's [[The Mole]].}}
* ''[[Suikoden V]]'' avoids this by taking a while before it gives you the Tablet of Stars. {{spoiler|In doing so, it hides that one of your allies, Sialeeds, is set to betray you.}}
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* About halfway through Chapter 3 of ''[[Final Fantasy Tactics]]'', rumors begin appearing in bars stating Marquis Elmdor recently died in battle. But his biography still has his age listed, and it's only removed from anyone who dies, which means? {{spoiler|Easy to miss, but he ''was'' undead the next time you saw him.}}
** Avoided with the class system though. The available classes are in a circle that expands as you unlock more (unlocking classes is done by getting class levels in other classes, per character), so you never know which classes you haven't unlocked yet, or which specific classes you need to level up in for the next class.
* In ''[[Super Robot Wars]]'', the games (current ones at least) mark which units will you be forced to deploy next chapter. It gives away which series will be the focus next chapter, though sometimes this means they might just [[Mid-Season Upgrade|get a new robot]] or [[Big Damn Heroes|will appear midway the fight to save the day]]. This is a good thing, since if they're low in upgrades that's your chance to not get stuck in an [[Unwinnable]] situation, but still.
 
== Visual Novel ==
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* [[Batman: Arkham City]] has deliberately cryptic and vague trophy descriptions to avoid spoiling the plot. {{spoiler|Defeat Grundy}}? "Stop the unstoppable - '''Wrecking Ball'''". {{spoiler|Defeat Ra's al Ghul}}? "We are legion - '''Sandstorm'''". '' {{spoiler|Defeat the [[Final Boss]]}}?'' "All the world is a stage - '''Exit Stage Right'''".
* When the protagonist of the first ''[[Grand Theft Auto IV]]'' expansion ''[[The Lost and Damned]]'' was revealed to be Johnny Klebitz, players noticed that completing a mission featuring him and Niko unlocked the "Impossible Trinity" achievement, a blatant hint that the protagonist for the ''second'' expansion also appeared in said mission. They quickly came to the conclusion that it had to be Luis Lopez, since he was the only character in that mission whose fate was ambiguous. Much later, Luis was confirmed to be the protagonist of ''[[The Ballad of Gay Tony]]''.
* The screen that notifies you of when you have enough respect to do a mission in [[Saints Row 2]] shows the signs of the four gangs in the game--andgame—and the Ultor logo, foreshadowing the missions you'll eventually do against the Ultor Corporation.
 
{{reflist}}
[[Category:Spoilered Rotten]]
[[Category:Video Game Interface Elements]]
[[Category:Interface Spoiler{{PAGENAME}}]]