Invisibility Cloak: Difference between revisions

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** In the ''[[Command & Conquer: Tiberium|Tiberium]]'' saga, the Brotherhood of Nod is rather fond of Invisibility Cloaks and is specifically mentioned to be the leader in that field. It first began with "Ezekiel's Wheel" Stealth Tanks and the occasional [[Crate Expectation]] bonus when the very first ''C&C'' game, ''Tiberian Dawn'', debuted in 1995. And then, it just expanded from there. ''Tiberian Sun'' moved on to footsoldier and building versions when it included the aptly-named Chameleon Spy, as well as mobile and stationary Stealth Generators that can generate invisibility fields base-wide. As of ''Tiberium Wars'', Nod even gained a [[Support Power]] derivative.
*** GDI, on the other hand, has learned to somewhat embrace this trope in ''Tiberium Wars'' through the use of [[Cold Sniper|Sniper teams]].
*** EA and Westwood [[Continuity Nod|even made sure that the continuity]] between ''Tiberian Dawn'' and ''Tiberian Sun'' [[Continuity Porn|stayed consistent]]: ''Renegade''<nowiki>'</nowiki>s [http://www.cncden.com/wallpapers_ren/Stealth_1024.jpg Black Hand Chameleon soldier] is, apparently, the precursor to ''Tiberian Sun''<nowiki>'</nowiki>s Chameleon Spy.
** The ''[[Command & Conquer: Red Alert|Red Alert]]'' series takes Invisibility Cloak differently, what with even wackier science. The Allies understand this trope as the ability to jam radar or generate [[Fog of War]] using specialist vehicles and buildings. Although they mostly subvert this trope, they do learn to build a [[No Plans, No Prototype, No Backup|one-time prototype]] [[Awesome Personnel Carrier|S.Tank-APC hybrid]] in ''[[Expansion Pack|Red Alert: Aftermath]]''. ''Red Alert 2'' sees no changes in their mindset: [[Mobile Shrubbery|Mirage Tanks]] are implied to use holograms to hide themselves. The Soviets (and later on, Yuri's army and Imperial Japan) are more straightforward about this with submarine technology, which survived all the way to ''Red Alert 3''.
** ''[[Command & Conquer: Generals|Generals]]'' and ''Generals: Zero Hour'' are easily the most generous and the least sci-fi ''C&C'' games with this trope, seeing how Invisibility Cloak (innate or attained by upgrade) can apply to aircraft, footsoldiers, vehicles and even buildings alike. Justifiable in a sense that most of it is merely from modern camouflage technology, rather than from [[Applied Phlebotinum]]. The extremest of extreme goes to none other than ''Zero Hour'''s Stealth General, Prince Kassad. He has the [[Support Power]] to cast an Invisibility Cloaks on literally ''anything''.
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* Spoofed in ''[[Escape From St. Mary's|Escape From St Marys]]'': The cloak makes everything else invisible (it blinds you).
* In ''[[Mega Man 7]]'', the Wily Capsule explicitly pulls out a cloak when pulling off its disappearing trick.
 
 
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