Invisible Wall: Difference between revisions

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Not to be confused with the Gametrailers podcast/show of the same name.
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* Used with and without explanation in the now-defunct ''[[City of Heroes]]'';/''[[City of Villains]]''. someSome urban missions arewere explicitly described as taking place in neighborhoods which have been isolated with portable forcefield units, but other urban missions, as well as tasks in the Spirit World, havehad transparent boundaries for no known reason. (And strictly speaking, these walls arenweren't invisible when you're were close up to them; then they're became transparent blue.) The "War Walls" separating the various zones serveserved a similar purpose, although they're were visible and again havehad an in-game explanation.
** Every outdoor area also hashad an Invisible Ceiling: you cancould only fly/teleport/etc. so high.
** There arewere standard-issue invisible walls in the Traininghero AreaTutorial zone, with no explanation. Interestingly, they arenweren't tall enough: the Jump Pack power letslet you jump over them, leading to things looking a bit...[[Minus World|broken]].
** The Praetorian zones, which first appeared in the ''Going Rogue'' expansion, handled the "invisible wall" problem much better -- approaching any such wall (which were genuinely invisible) between the zones simply triggered a transition between them. And because of the defenses against the Devouring Earth encircling Praetoria, you couldn't actually get anywhere close to the outer boundaries of the playable area -- you were disabled and transported to a hospital if you tried.
* ''[[X-Men Legends]]'' has these everywhere, and usually without explanation.
* In one episode of the game review show ''Reviews On The Run'', Tommy Tallarico memorably breaks into a long rant about the invisible walls in ''Bomberman Jetters''.