Isometric Projection: Difference between revisions

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[[File:simcity.jpg|link=Sim City|frame|Looking down on [[Let's Play|City Name]]]]
 
From [[The Other Wiki]]: '''Isometric projectionProjection''' is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees.
 
From [[The Other Wiki]]: Isometric projection is a form of graphical projection, more specifically, a form of axonometric projection. It is a method of visually representing three-dimensional objects in two dimensions, in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees.
 
In layman's speak, it's a way of faking perspective by squashing the vertical axes, thus forcing perpendicular angles to look wider. [[Forced Perspective|Also, close up objects appear the same size as distant objects.]]
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See also [[Top Down View]], [[Side View]] and [[Three Quarters View]].
 
{{examples}}
== Video Games ==
* ''[[The Adventures of Robin Hood (video game)|The Adventures of Robin Hood]]''
* ''[[Age of Empires (video game)||Age of Empires I]]'' and ''[[Age of Empires II]]''
* ''[[Ant Attack]]'', strong contender for the [[Ur Example]] and an even stronger one for the [[Trope Namer]] in gaming (its creator, Sandy White, took the word "isometric" from his old work as an architect after he recognized the in-game city's similarities to [[M. C. Escher]]'s drawings; the city was named Antescher in tribute).
* ''[[Arcanum]]''