Item Caddy: Difference between revisions

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* In ''[[Dungeons & Dragons]] 3.5'', the [[Eberron]] setting's Artificer class is all about this. They can [[Item Crafting|craft items]] cheaply (and without knowing the spells normally required to do so), [[Tim Taylor Technology|spend multiple uses of a charged item at once to increase its power]], temporarily turn any item into a magic item, or change the effects of magic items. They also get some abilities for healing/damaging [[Golem|Constructs]] - the setting also introduces a Construct race who can treat parts of his body as magic items, meaning that these will see plenty of use. It's generally considered one of the most powerful classes in the game, if [[Difficult but Awesome|one of the most difficult to play]].
* ''[[Dawn of War]]'' 2 has the tactical marine squad lead by Tarkus. Compared to the other squads at your disposal, they are basically middle of the road units (until Tarkus gains the temporary invicibility ability virtually required to win anything on Primarch difficulty) but their main advantage is the huge number of accessory slots they possess. Thus Tarkus is usually the one toting the medkits, grenades and other sundry expendables in many missions.
* In ''[[Warhammer Fantasy BattlesBattle]]'' scrollcaddies are a common use of low level wizards who just walk around ready to dispell enemy spells.
* In [[Front Mission]], any Wanzers dedicated to carrying items are these, particularly in 3 since no repair-type backpacks exist at that game. In 4, the Resistance Army in Darril's storyline also features one item-carrying "medic" that some stages provide you with.
* In ''[[Castlevania: Circle of the Moon]]'', one of the [[New Game+]] builds is a Thief type. You gain an incredibly high [[Luck Stat]] and not much else, so you will be buried in stockpiled [[Randomly Drops|items from fallen enemies]], which you'll spam constantly in order to survive.
* Both the basic Magician class and the Alchemist class in ''[[Dokapon Kingdom]]'' have aspects of this. Basic Magicians can carry a lot of Overworld Spells (which are essentially items, they just have their own inventory space) and get a bonus when using them. Alchemists can ''double'' items, even if their inventory is lacking. Multiple copies of an item that lets you steal an opponent's town? [[Game Breaker|Yes please!]]
* ''[[Resident Evil Outbreak]]'' has backpacker Yoko Suzuki. Slow as molasses and is injured by light breezes, but she can carry twice the items, be they weapons, herbs, or keys.
* ''[[Fallout]] 2'' has Lenny, a ghoul with an alrightish skill with submachineguns, which can be rather expensive to keep stocked if fired on auto all the time, or really weak if they're not. However, he can carry a lot of stuff. So if you get the Magnetic Personality Perk you can get him along to hold the ammo for guys like Marcus.
** ''[[Fallout: New Vegas]]'' has Raul, and ex-vaquero ghoul whose bonus perk slows the rate at which your weapons deteriorate, meaning they can last longer before breaking. Finishing his personal quest either slows that further, or boosts his fire-rate with lever-action weapons, making him more a hybrid.
* Luke in ''[[Eternal Eyes]].'' He has no magic to speak of, but he's the only one who can use items (some of which have the same effects as spells). He's also the only one who can use Jewels in battle, which also act spell-like, but can also be used to lay traps.
* In an interesting take on this trope, Pichu in ''[[Super Smash Bros Melee]]'' was designed specifically with items in mind. His extreme speed would allow him to capitalize on item drops to gain the upper hand. Unfortunately for him, tournament rules largely ban items, sending him to the bottom of the tier list.
* Repede from ''[[Tales of Vesperia]]'' gets many skills that are based around improving items, such as decreasing the cooldown between uses and the ability to steal from enemies. While some of these skills can be learned by other characters, several are exclusive to Repede, and he tends to learn the ones that are shared earlier than anyone else.
* The Robots of ''[[SaGa 2]]'' automatically half the number of [[Breakable Weapons|remaining uses of an item]] they receive, but when they heal at the inn, the uses heal back up to that half level.
* ''[[Wizardry]]'' has exclusive items for almost all classes, but for a [[Spoony Bard|Bard]] in 6-8 games Use item is the ''main'' activity, especially on low levels. They can fight, hide and cast spells a little, but mostly play musical instruments (this effectively casts spells from Stamina rather than Mana points). In ''Wizardry 8'' Bard can't cast spells or hide any more, and Gadgeteer is much the same, only can make his own gadgets and also has Ranged Combat (can shoot straight) and Locks & Traps as class skills, while Bard can identify stuff.
 
 
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