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* Starting with ''[[Pokémon Ruby and Sapphire]]'' one can easily re-teach Pokémon moves of their respective natural learnsets, but the NPC's services come at a price: depending on which game you play they want either Heart Scales or Mushrooms. Getting these requires the Player to hunt for either Luvdisc (for Heart Scales), digging them up in the Underground (Gen IV only) or battling Paras/Parasect (for Mushrooms), hoping the encountered 'mon has the desired item and catching them/ using moves to get enemies' items. Given the usefulness of these items, some ambitious move restructuring would involve scooping these little creatures up by the teamful. It was possible to have Pokémon relearn moves in Gen II as well, but it required a N64, ''[[Pokémon Stadium]] 2'', a Transfer Pak to [[Department of Redundancy Department|transfer your team over]], beating the Elite 4 plus Champion using all six of your Pokémon at least once in battle...all for one single 'mon to be able to remember one move and finally transferring your team back to your GB cartridge if you so desired. It's been simplified since, no doubt.
** Berries come in handy, too, particularly since a Pokémon can use it, rather than forcing you to spend a turn using a Full Heal or other status-healing item. The Lum Berry in particular is useful since it can cure any status problem. Unfortunately, this berry takes several days to grow.
* Happens a lot in things like ''[[FarmvilleFarmVille]]'' and ''[[Mafia Wars]]'', you need to repeatedly do jobs to get the loot items needed to do the new jobs. Gets ridiculous towards later goals.
* ''[[Sonic the Hedgehog]] [[Sonic Adventure|Adventure]] 1 & [[Sonic Adventure 2|2]]'' required you to constantly play through old levels to get rings to use as money to buy equipment and items to improve your Chao. Though the Chao themselves were in no way necessary to advance in the game, they were necessary for [[100% Completion]], at least in [[Sonic Adventure]] [[Video Game Remake|DX: Director's Cut]].
* Happens all the time in ''[[Ratchet and Clank]]'', especially if you want all the weapons, upgrades, items, and equipment, you need to grind through side games and levels to afford the bolts for everything, lest you want to keep going through [[New Game+]] over and over.
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** ''[[Final Fantasy XIII]]'' is similar to ''XII'' in that all money comes from [[Vendor Trash]], and you need certain specific items for [[Item Crafting]]—most notably, the catalysts that transform weapons into their ultimate forms. Either you pay ''millions'' of gil for a single one of them, or you farm the [[Boss in Mook Clothing|terrifying turtle monsters]], whose rare drop is the catalyst.
* Half of ''[[Recettear]]'' (the other half being selling what you've farmed).
* In ''[[Atelier Series(franchise)|Atelier]]'' you need to do this to find ingredients for your items.
* This isn't ''necessary'' in ''[[Cave Story]]'', but it can be helpful. In particular, many (non-[[Speed Run|speed running]]) players like to exploit the respawning mechanic at the beginning of the third room of [[Brutal Bonus Level|Sacred Grounds]] to collect enough hearts to refill their health.
* ''[[Might and Magic]]'' games saw a fair bit of this - some items and all spells could be bought, but most of the cool stuff could only be collected from dead high-level monsters. A twist: monster drops were determined randomly when you looted the corpse, so by saving just before looting, you could reload and try again if you were dissatisfied with the take. If you were determined enough, you could use the fact that some creatures occasionally dropped more than one item (the corpse didn't vanish after the first drop) to outfit your whole party with super items from ''one'' dead dragon... if you had the patience.
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[[Category:Video Game Tactical Index]]
[[Category:Item Farming{{PAGENAME}}]]