Item Get: Difference between revisions

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Related to [[Mundane Made Awesome]].
{{examples|Examples}}
* ''[[The Legend of Zelda]]'' series does this a lot, so much as to [[Lampshade Hanging|hang a lampshade]] on it in ''[[The Legend of Zelda a Link To T He Past (Video Game)|A Link to the Past]]'' and earn a [[Shout Out]] in the ''[[Homestar Runner]]'' game ''Thy Dungeonman'': every time Link obtains a new weapon or item, he holds it over his head as a brief fanfare plays. Plot-relevant items get a more dramatic fanfare (and typically restore Link to full HP; hoisting divine relics can probably do that to a person). The expression on Link's face and the music tend to change based on what Link gets; if the item is crappy enough, he'll actually frown.
** Note that this is so obligatory that Link can break the laws of physics in order to make this gesture. For example, the time he got the [[The Legend of Zelda Ocarina of Time (Video Game)|Zora's Sapphire]]. He's treading water, talking to Ruto, then suddenly he's holding his hands over his head in the traditional Item Get gesture. And his legs are slightly bent (like he's in the middle of a bicycle stroke) and not moving. Since it's a magical rock, maybe the [[A Wizard Did It|Great Fairies]] just have a flair for the dramatic.
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** In ''Link's Awakening'', there is one point where you get Marin to briefly join you. This does usually come with fanfare in RPGs, but it's usually only accompanied by a brief message saying "[name] joined your party." But no, this is a Zelda game. Link does the usual Item Get pose, complete with fanfare, as he holds Marin over his head. A pity the gameboy graphics were too primitive to show Marin's reaction to being treated like this...
{{quote| ''"You got Marin!"''}}
** [[Lampshaded]] even more in ''[[The Legend of Zelda: Skyward Sword (Video Game)|Skyward Sword]]'', when Link obtains the Sailcloth from Zelda and strikes the pose, she chastises him for being silly, and reminds him that it is meant to be a serious event.
** It's also interrupted later. {{spoiler|Immediately afterward, the interruption is followed by a '''second''' Item Get.}} Skyward Sword really drives home the lampshades.
*** As with ''Phantom Hourglass'', Link can accidentally turn a Rupee into a Rupoor using Glittering Spores. Picking one up gives a sour version of the "Lesser Material" [[Item Get]] theme, and Link's face screams "For fuck's sake, Hylia..." when you get a close-up.
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** This was sadly missing in the sequel ''[[Banjo-Tooie]].'' Collecting a Jiggy just gets a short music clip and the Jiggy floating around Banjo's head for a few seconds without even a pause in the action.
* ''[[Devil May Cry]]'' takes this to its logical extreme, where Dante bends each of his new, sentient weapons to his will. The third game ups the ante by making each new weapon a boss fight, and the fourth features one of the most over-the-top weapon demonstrations of all time, complete with perhaps the longest-running string of [[Double Entendre|Double Entendres]] in gaming history.
* In the NES ''[[Dragon Quest (Video Game)|Dragon Quest]]'' games, when you open a treasure chest, if there's an item other than gold inside, you get "Fortune smiles upon thee, <Name>. Thou hast got the <Item>." It's cool for things like the Fighter's Ring, the Silver Harp and others that there's only one of, but for things like Torches and Herbs that are a dime a dozen by the time you get to higher levels? [[What Do You Mean ItsIt's Not Awesome?|Yeah.]]
** As summarized by [[Seanbaby]]:
{{quote| ''The intense Dragon Warrior 2 gaming experience is made even more exciting when the game announces you have found something. When you sneak into someone's house and open their secret treasure boxes they keep in the living room, the game screams, "Fortune smiles upon thee! Thou hast found a broken pot!" And when you find something good, the game goes into pleasure convulsions and shuts down the Nintendo in an orgasmic seizure. That's why I could never find the good sword and had to beat the game with the Battle Twig and the Saucepan Hat.''}}
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* The gag manga adaptation of ''[[The Legend of Zelda the Wind Waker (Video Game)|Wind Waker]]'', ''[[The Legend of Zelda (Manga)|Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs]. [http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c002/9.html The time he gets his sword back and the message tells him not to drop it again]. [http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c001/7.html He even does it when he gets ''a bowl of soup'' in an ImagineSpot], and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
** Parodied even more so when Gonzo tries to copy Link [http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c006/16.html and does this].
* The Zelda version was parodied in episode 27 of ''[[Yu-Gi-Oh!: theThe Abridged Series (Web Video)|Yu-Gi-Oh the Abridged Series]]'': Joey hums the "treasure chest opening" musical cue, then the "item discovered" sound cue as he holds the Duel Disk over his head. Yugi says, "Looks like Joey found a Duel Disk!" Watch it [http://www.dailymotion.com/video/x6otiv_yu-gi-oh-the-abridged-series-episod_fun here] at 1:38.
* Lampshaded in the [[Final Fantasy III (Video Game)|Final Fantasy III]] DS remake, in the town of Duster there's a number of bards that play a little song. One that's semi-hidden behind some trees plays the item fanfare, together with the lyrics "This is the sound when you get i-teeeems!"
* Parodied in the webcomic ''[[VG Cats]]'': [http://www.vgcats.com/comics/?strip_id=39 "Doo dee dooo!"]
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[[Category:Video Game Items and Inventory]]
[[Category:Item Get]]
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