Jaws First Person Perspective: Difference between revisions

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** And your first encounter with a Hunter.
* The seventh Colossus in ''[[Shadow of the Colossus]]''.
* There is an underwater sequence in ''[[Psychonauts]]'' which is ''played'' from the perspective of the sea monster. You still control Raz, but from Linda's vantage point -- givingpoint—giving the strange sensation of being both hunter and hunted.
** Used as a gameplay mechanic with the Clairvoyance power, especially in the fight with the Den Mother; half way through the fight, she puts out the lights because 'I can see in the dark'. You have to use Clairvoyance to see through her eyes in order to carry on fighting.
*** If that's too confusing, her [[Glowing Eyes of Doom|eyes glow]], so if you've got a good monitor, [[By the Lights of Their Eyes|you can follow]] the [[Red Eyes, Take Warning|red specks]] instead, at which point the boss fight doesn't follow the trope anymore.
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* In [[Metal Gear Solid]] 4, when you fight Crying Wolf during the snowstorm, you occasionly see the landscape from Crying Wolf's perspective when she's about to rush you.
* Gran Bruce in ''[[Viewtiful Joe]]'' is presented as a dim-witted Australian Jaws, right down to his theme music and his name (the same as the nickname of the shark prop from ''Jaws'').
** On a bonus note, during the credits, you see "movie posters" of each episode. The one for Gran Bruce's stage looks like the Jaws 2 poster, with Sylvia water skiing and Gran Bruce coming out of the water.
* In ''[[Rayman]] 2'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and eat him. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.
* [[Xenogears]] has you chasing such a boss through the sewers.
* The fantastic sniper battle with The End in ''[[Metal Gear Solid]] 3'' switches the view to The End's scope occasionally just before he shoots you, presumably to give you a chance to dodge his shots once in a while.
** Earlier, during the boss fight with Psycho Mantis, one of the many pieces of [[Interface Screw|Interface Screwing]]ing he does means that if you go into First Person View, you actually go into Mantis's. This helps you find him, considering he's invisible.
** In ''Metal Gear Solid 4'' there is also the Crying Wolf fight. The game switches to her perspective to tell you that she's running towards you to let you prepare yourself.
* The first fight against Shredder in the home versions of ''[[Teenage Mutant Ninja Turtles Turtles in Time]]''. You can win only by throwing random [[Mook|Mooks]]s at the screen, a move which didn't seem to have much of a point in the original arcade game.
* The first boss in ''[[Battletoads]]'' operates the same way. The toads cringe in horror at the sight of the boss - the perspective then switches to the boss' view of the fight - you never actually see what it looks like outside of a leg or two.
* ''[[Indiana Jones and The EmperorsEmperor's Tomb]]'' has this in a [[Scrappy Level|level]] where Indy is chased by a [[Drill Tank]].
* Kingfin in ''[[Super Mario Bros.|Super Mario Galaxy]]''.
* Occurs near the beginning of ''[[Final Fantasy X]]''. We catch a view of Tidus swimming in a small pool before he's attacked by a trio of Sahagins, a battle which is interrupted by the Geosgaeno boss. It's unclear whether it was the perspective of the Sahagins or Geosgaeno, but the trope is still there in full force.
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