Jiggle Physics: Difference between revisions

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** In the ''[[Nintendo 3DS]]'' version, shaking the system while viewing collectible figurines of female characters will cause their breasts to bounce in relation to how you shook the system. And to think that originally, Nintendo wasn't going to equip the system with motion control at all...
** The PS4 version of Last Round introduced the soft engine, which gives an even more natural movement. Xtreme 3 further improves on it, accurately simulating movement of skin and tissue as objects are pressed against it instead of clipping.
** ''Dead or Alive Paradise'' used an over-the-top version (perhaps trying to out-extreme ''Xtreme 2''?). As commented upon in reviews like GamesRadar's [//www.gamesradar.com/dead-or-alive-paradise-review/ here] of egging from ''[[Nerf NOW!!]]'' [//www.nerfnow.com/comic/280 here].
* The ''[[Soul Calibur]]'' series displays this, but it is very much downplayed and almost, dare say, "realistic", at least early on in the series. Still, it has many varying examples.
** The ninja Taki, whose breast movements, while they don't bounce ''too'' much, appear to be timed one full second behind the rest of her body.