John Romero: Difference between revisions

Added more current image of Romero from Wikimedia Commons
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{{creator}}
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[[File:John Romero-Case_8628 GDC 2023.jpg|framethumb|John Romero and Stevieat "Killcreek"GDC Case2023]]
 
{{quote|''"Oremor nhoj, em llik tsum uoy emag eht niw ot."''|A reversed message in ''[[Doom]] II''}}
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In 1998, company morale had eroded and most of the team had quit. John set another deadline, February 15, 1999. That deadline came and passed. It wasn't until April 21, 2000 that ''Daikatana'' was finally released, with marketing so infamous it became a minor phenomenon in gaming.
 
For lack of a better word, it sucked.<ref>He has since [https://web.archive.org/web/20100629055327/http://www.escapistmagazine.com/news/view/100748-John-Romero-Apologizes-for-Trying-to-Make-You-His-Bitch apologized] for trying to make players his bitch and is resigned to Daikatana's status as the punchline of video games.</ref>
 
On July 17, 2001, Ion Storm's parent company Eidos Interactive closed its Dallas office. Four years later, Eidos closed the Austin branch.
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[[Category:Video Game Creators]]
[[Category:John Romero]]
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