Jumpman: Difference between revisions

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''[[Jumpman]]'' is a [[Platform Game]] by [[Epyx]], written for the [[Commodore 64]] in 1983.
 
The hero, who is indeed [[Exactly What It Says on the Tin|a man who can jump]], has to collect all bombs in every stage consisting of platforms, ladders and ropes, which moves him to the next stage. Falling should be avoided, as should numerous flying bullets. In unrelated news, the main character from the original ''[[Donkey Kong]]'' games is also called "Jumpman", although later versions change him to [[Super Mario Bros.|Mario]].
 
The trick is that every single level after the first has its own unique gimmick: moving platforms, special enemies, invisible platforms, explosive feet, you name it. The result is a lot of variety in what would otherwise be a simple platformer.
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* ''Jumpman Lives'', created by [[Apogee]] for the PC, consisted of four episodes and a level editor (although unfortunately, the editor doesn't let you create level gimmicks). In a rather embarrasing move, Apogee was promptly challenged by Epyx, who still owned the rights, and had to withdraw the game. It was quietly removed from their BBS'es and catalogs, and is rather hard to find these days.
* ''Jumpman Zero'', with 28 levels, a freeware game for the PC and PalmOS.
 
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{{tropelist}}
The game contains the following tropes,
* [[All There in the Manual]]: Those orange squares you're collecting are actually bombs, planted by a terrorist on a moon of Jupiter. If you fail, the moon explodes. None of this is mentioned in the game.
* [[Fun with Acronyms]]: The Apogee version retconned "Jump" to "Jet-propelled Upward Motion Propulsion".