Justified Tutorial: Difference between revisions

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{{trope}}
[[File:Pokemon_1598Pokemon 1598.jpg|link=Pokémon Diamond and Pearl|right]]
{{quote|"Seems you'll need a bit of a tutorial... ''(sighs)'' Very well, we'll start simple."|'''''[[Assassin's Creed|Warren Vidic]]''', with a big ol' [[Lampshade Hanging|lampshade]]''}}
 
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* ''[[Perfect Dark]]'' had a few tutorials presented as various training rooms in the heroine's home base.
* ''[[System Shock]] 2'' presents player tutorials as cyberspace simulations, and in-universe they're actually recruitment aids for the government's three military branches. According to the manual, the protocol droid stationed at the recruitment center's entrance is there to keep local teenagers from using the tutorials as a free arcade.
* ''[[Call of Duty]] 3'' begins with a brief training mission -- aftermission—after which you are bundled into a van and driven straight into a warzone!
* ''[[Call of Duty]] 2'' did the same, except without the van.
* ''[[Call of Duty]] 4'' has your character as a new SAS member; after passing Selection, it's his first day in the Regiment. As such, he has to go through some weapons familiarization (aka target practice) and a timed close quarters battle (CQB) drill... in a plywood mock-up of the beginning area of the first mission. This is not as useful as the real thing, since you're doing this solo instead of as a fire team in the real mission, where the AI teammates tend to beat you to the front of the line and thus block your fire while killing the tangos themselves... thus negating the point of that CQB drill.
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** In addition to the obvious (and optional) "Flight School" tutorial, ''X3: Terran Conflict's'' first plot (there's nine altogether) is effectively one long tutorial, with "Press X for Y effect" popping up on your HUD.
 
== [[MMORPG|MMORPGs]]s ==
* ''[[Runescape]]'' featured Tutorial Island, which is a bit [[Fourth Wall]] breaking for this trope but scrapes by.
** This has since been redone into a Tutorial basement located under Lumbridge, wherein the PC must perform a number of tasks for a high-levelled NPC as he explains the world to you.
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== [[Third-Person Shooter]] ==
* ''[[Gears of War]]'''s tutorial involves your newly-released-from-prison veteran soldier taking the long way through the prison blocks to get back into shape and shake out the cobwebs. The sequel has you training the squad's rookie. Unique in these tutorials is that both are integrated into the gameplay and are skippable depending on the choice you make. The first game allows you to fight enemies along the way with either path you take, as the whole jail-break is merely the prologue to the rest of the game.
* In ''[[Second Sight]]'', the first level sends the main character-- acharacter—a parapsychologist accompanying a team of commandoes as a consultant-- throughconsultant—through an obstacle course, in order to learn useful stealth and marksmanship strategies.
** Actually, that's the second level. The actual first level may still count, being when John gains his psychic abilities and has to figure out how to use them in order to escape his cell in a hospital.
* Played with in ''[[Eat Lead: The Return of Matt Hazard]]''. The tutorial is optional in the first level, and Matt, whose [[Medium Awareness]] and [[Genre Savvy]] are his defining traits, will actually comment on the tutorial, from mocking the very basics found in every third-person shooter to complimenting new wrinkles that will help him survive.
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* ''[[Final Fantasy Tactics Advance]]'' starts off with the protagonist moving from a really warm climate to a new school in the winter. Right before being [[Trapped in Another World]], the other kids teach him how to have a snowball fight, which happens to precisely mirror the combat system employed in the [[Magical Land]] he is about to be transported to.
** ''[[Final Fantasy Tactics A2]]'' doesn't have Luso learn how to fight in his world. When he gets thrown into the Final Fantasy Ivalice, he lands in front of a huge Cockatrice and has to join Cid's clan in order to not die. Since Luso never used weapons nor does he know how battles work, Cid teaches Luso how to attack, but strangely enough, also tells him how to "move" and end his turn. Even the Black Mage and White Mage tells Luso about other factors such as how to use magick (which is odd since only they can use magick at this point and Luso knows no abilities) and how speedier units generally go first.
*** The original ''[[Final Fantasy Tactics]]'' has an interesting variation. There is no integrated tutorial and the game itself leaves you to figure out the basics mostly by yourself. However, there is an optional tutorial mode. The reason that's a variation of this trope is because, despite being optional and acanon, it features an actual character who is referenced several times in the main game, but who only appears in this mode--themode—the instructor Darlavon, who teaches new military recruits all of the basics. The academy he teaches at is also the one the main character went to, so it stands to reason that Ramza received his lectures off-screen.
* ''[[Fire Emblem]] 7'' was split into three stories, the first one being an elaborate tutorial when played on normal difficulty. The first time you play the game, you have no choice but to play the tutorial chapter and then the main story; after that, you can choose from any of the three, including a hard mode for the first section that removes the tutorial sequences and lets you do whatever you want. In addition, you can enter the menu and turn off the "handholding" option during the tutorial chapter.
* ''[[Nintendo Wars|Advance Wars]]'' had a whole tutorial campaign with Orange Star Chief CO Nell explaining most of the game in a series of fights against the invading Olaf. The real campaign picks up right after with Andy, who is a new CO that justifies every additional explanation or repetition. The later games instead had the tutorial during the first couple of missions in the campaign.
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