Karma Meter: Difference between revisions

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[[File:KarmaMeter 2075.jpg|link=Fallout|frame|Stairway to Heaven, or Highway to Hell? It's your choice.]]
 
{{quote|''"It seems as though the floodgates are beginning to creak open on ''[[InfamousinFAMOUS (video game series)|In FamousinFAMOUS]]'', including the revelation of ;'Karma Moments;' - a tracked morality system with effects on player progression. It wasn't meant to be funny, but for some reason we found it very funny, because like many mechanisms of this kind your choices tend to come down to being an omnibenevolent supercherub or the Goddamned devil."''|'''[[Penny Arcade (Webcomic)|Tycho Brahe]]''', on ''[[InfamousinFAMOUS (video game series)|In FamousinFAMOUS]]''.}}
 
Some games employ a type of morality in their gameplay. Actions taken within the game affect the player, and sometimes how the player is treated by the plot and [[NPC]]. This happens even if there were no witnesses to the action and no circumstances that point to you. Some games will make it impossible for one to continue if their Karma Meter is too low, or give a [[Multiple Endings|bad ending]]. Others will simply result in the character having an "[[Character Alignment|evil alignment]]" and playing this way.