Kill One, and the Others Get Stronger: Difference between revisions

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== Tabletop Games ==
* A ''[[Dungeons and& Dragons]]'' version of the [[Prydain Chronicles]] Huntsmen of Annuvin appeared in Dragon magazine #40. Each time one of them was killed, his original [[Hit Point]]s are divided among all of the surviving Huntsmen, making them more difficult to kill.
* A borderline example in the ''[[Deadlands]]'' setting Lost Colony. You can fight the four [[Big Bad]] demons but each time you kill one, a fifth demon will absorb the power of the killed (unless you thwart his plans first) and become stronger until he absorbs all their powers combined.
 
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* In ''[[Phantom Brave]]'' and ''[[Makai Kingdom]]'', whenever an enemy unit is tossed out of bounds, any surviving enemies get an increase in level.
* ''[[World of Warcraft]]'' features a raid boss battle against a group of three enemy generals known as the Assembly of Iron; as each one falls, they unleash a unique power called Supercharge which increases the damage that the survivors do by 25%. When only one remains, they receive a nasty new ability. Raids must choose the order careful, lest they find themselves swiftly overwhelmed by the power the last one standing possesses.
* ''[[City of Heroes]]'' features the Vengeance power, which provides a powerful and relatively long-lasting team wide buff when cast on a defeated ally. The version of it used by Lieutenant-level members of the Nemesis faction might be a better fit for the trope, however - they are able to unleash the power as they are defeated, described in game as the loss of a good leader enraging the team.
* Supervillain Red Sun in ''[[Freedom Force]] vs. The Third Reich'' has the ability to exist in several bodies at once. When you defeat one, not only do the rest become stronger but also heal.
 
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