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{{trope}}
A group of characters, usually [[Antagonist|antagonistsantagonist]]s, who seem to have a shared pool of personal power, distributed among all living members. If one of them is killed, the others become proportionately stronger, making the last of them the most powerful of all, regardless who it ends up being. Provides a natural [[Sorting Algorithm of Evil|enemy challenge escalation]] for the protagonists.
 
Not to be confused with [[Victor Gains Loser's Powers]] (where the victim's power goes ''only'' to his killer) or [[Unstoppable Rage]] triggered by the death of a comrade (this trope is about ''quantifiable'' increase of power, not psychological affect). Awareness of this trope can lead to a [[There Can Be Only One]] motivation. Compare [[Conservation of Ninjutsu]] for when smaller numbers inherently equal more competence and [[Level Scaling]] for when a character becomes stronger, his foes grow stronger with him.
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== Tabletop Games ==
* A ''[[Dungeons and Dragons]]'' version of the [[Prydain Chronicles]] Huntsmen of Annuvin appeared in Dragon magazine #40. Each time one of them was killed, his original [[Hit Point|Hit Points]]s are divided among all of the surviving Huntsmen, making them more difficult to kill.
* A borderline example in the ''[[Deadlands]]'' setting Lost Colony. You can fight the four [[Big Bad]] demons but each time you kill one, a fifth demon will absorb the power of the killed (unless you thwart his plans first) and become stronger until he absorbs all their powers combined.
 
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* In ''[[Dungeon Crawl]]'', you might run into elven twins, Dowan the mage and Duvessa the fighter. While killing Dowan first merely results in Duvessa's [[Unstoppable Rage|berserking]] (a non-permanent bonus to speed and strength), killing Duvessa first makes Dowan's spellpool instantly expand to include devastating new spells for no apparent reason.
* The Godbeasts in ''[[Seiken Densetsu 3]]'' can be fought in any order (with the exception of one which is always fought last), but each time one is killed, the others and the monsters living in their lairs grow in power by a few levels.
* Certain mobs in ''[[Star Wars: The Old Republic]]'' have an ability to grand a (semi-permanent) powerup-status to nearby allies when they are defeated, which is described as this trope--basicallytrope—basically, they're so heroic that seeing them fall just makes their allies fight even harder. Large groups of them, while rare, can be quite hazardous...
* In ''[[Phantom Brave]]'' and ''[[Makai Kingdom]]'', whenever an enemy unit is tossed out of bounds, any surviving enemies get an increase in level.
* ''[[World of Warcraft]]'' features a raid boss battle against a group of three enemy generals known as the Assembly of Iron; as each one falls, they unleash a unique power called Supercharge which increases the damage that the survivors do by 25%. When only one remains, they receive a nasty new ability. Raids must choose the order careful, lest they find themselves swiftly overwhelmed by the power the last one standing possesses.
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