Kill Screen: Difference between revisions

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{{trope}}
[[File:splitscreen.gif|link=Pac-Man|frame|Welcome to Level 256.]]
 
{{quote|'''Homestar:''' Hey Strong Bad, what's a kill- kill- [[Kill Screen]]?
'''Strong Bad:''' Oh, that's when you play a video game for ''so'' long, and get a score ''so'' high, and have a life ''so'' depressing, that you break the video game!|''[[Strong Bad's Cool Game for Attractive People|Strong Bads Cool Game for Attractive People]] Episode 5: 8-bit is Enough''}}
 
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A ''Kill Screen'' can apply to anything: be it a sequence, a level, or even a respawn error (though the latter is quite rare).
 
Most definitely related to and/or cause of [[Unwinnable]], although the act of merely ''reaching'' the [['''Kill Screen]]''' may be considered (in and of itself) a [[Bragging Rights Reward|form of victory]]).
 
[http://donhodges.com/how_high_can_you_get.htm This site] explains the Kill Screens for ''Pac-Man'' and ''[[Donkey Kong]]'' -- and—and actually contains patches that fix them.
 
Compare and contrast [[Minus World]], a level that is found by exploiting a glitch (such as world -1 in ''[[Super Mario Bros. (video game)|Super Mario Bros]].''), and is at least semi-playable, rather than breaking the game outright.
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{{examples|page=Kill Screens}}
=== Actual Kill Screens: ===
* Pictured is the Stage 256 error in ''[[Pac-Man]]''. You can actually [httphttps://wwwweb.archive.org/web/20181020091048/http://errorwear.com/ purchase it as a T-shirt], too.
** In Pac-Man Championship Edition DX, the 65th on the right side will affect the right-hand side it is collected on instead of the left-hand side it's supposed to. This can result in pellets being stuck in walls, making it impossible to continue, and if the player is smart (and aware) enough to clean out the side of pellets first, no more fruit spawn. [http://www.youtube.com/watch?v=v_iYcHsU6k8&t=9m35s Here's an example of the glitch in action.] This does (in theory) place a cap on the "Half" course that cannot be beaten, but only Free Mode is affected, as the "Half" course is only ranked on Time Attack courses.
* Happens in ''[[Donkey Kong]]'', in which the overflow sets your [[Timed Mission|death timer]] to 400.<ref>which is about 4 seconds and is doubtlessly impossible</ref>. Very few have gotten there legitimately, as shown in the documentary film ''[[The King of Kong]]''. Interestingly, the kill screen is right around the point where a very-top-level player can score a million points before reaching it.
* After clearing round 255 of ''[[Dig Dug]]'', you go to round 0, a completely messed-up level with a Pooka starting right on top of Dig, killing him instantly before he can do anything. (If you clear this level via a cheat, the game loops back to round 1.)
* [[Heroes of Might and Magic]] 3 had a glitch that would crash any game after the third "month" of play. This was corrected, though.
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* In ''[[Galaga]]'', clearing 255 stages will yield Stage 0, which crashes the game unless [[Nintendo Hard|the DIP switches are set for the toughest difficulty level]].
* Many games from the infamous ''[[Action 52]]'' do this, eg Thrusters starts blinking on and off in the second level, Atmos Quake has an invisible death barrier at Level 5, and Star Evil displays a blank gray screen on Level 4. In other version of this cartridge, some of these levels won't crash.
* ''[[Super Paper Mario]]'' for [[Wii]] had glitches in PAL areas due to a problem with conversion from NTSC to PAL. This meant that on the Haunted House level, talking to a certain character basically caused the disk to freeze and [[Most Annoying Sound|buzz]] [[Hell Is That Noise|endlessly]] until the Wii was turned off completely. Luckily, Nintendo would let you get a new copy, free of charge, but some people just turn their language setting to German and it works fine.
* ''[[Bubble Bobble]] Revolution'' had a later level that was unbeatable because the boss failed to spawn.
* ''Bioshock 2'''s DLC Minerva's Den has a mini-game called Spitfire. If you get the highest score, you get a "kill screen" that show all the sprites, some large numbers, {{spoiler|a large R}} and {{spoiler|a golf club}}.
* ''Short's Fuse'' by Firebird seems to die slowly over two or three screens: the last levels on the [[ZX Spectrum]] version are degraded versions of earlier levels - one oddly has some of the scenery replaced by a frame from the explosion animation. The last screen is unwinnable.
 
=== Parodies, references, and Lampshade Hangings: ===
=== [[Comic Books]] ===
* The page quote comes from Episode 5 of ''[[Strong Bad's Cool Game for Attractive People|Strong Bads Cool Game for Attractive People]]'', where one puzzle involves ''deliberately'' triggering the Kill Screen in "Gel-arshie's Pro Fruit-Boarder". The reward is Gel-arshie himself as a party member.
* The back cover of ''[[Scott Pilgrim|Scott Pilgrim Vs The Universe]]'' has a picture of 8-bit Scott opening a door to Subspace, which apparently looks like a [[Kill Screen]].
** In the Tie-In Videogame, Subspace actually IS a Kill Screen. Made it on purpose though.
 
* In an episode of ''[[Chuck]]'', the [[Hollywood Nerd]] must get the secret codes to a Cold War satellite by getting the Kill Screen in ''[[Missile Command]]''.
=== [[Fan Works]] ===
* The webcomic ''2P Start'' referenced the ''Pac-Man'' kill screen in [http://www.2pstart.com/2009/08/05/the-end-of-the-end/ one comic.]
* The high-brow gaming magazine ''[http://www.killscreenmagazine.com/ Kill Screen]'' is named after this.
* In ''[[White Devil of the Moon]]'', Nanoha, playing on the Sailor V arcade game the Sailor Senshi use to train, manages to get 999,999 points on her first try, resulting in the game suddenly ending and her getting extra prizes.
 
=== [[Film]] ===
* The [[Walt Disney|Disney]] [[Vanity Plate]] at the beginning of 2012's ''[[Wreck-It Ralph]]'' barely starts before it glitches, and the right half of the screen turns into a Kill Screen referencing, among other things, the ''Pac-Man'' kill screen.
 
=== [[Live-Action TV]] ===
* In an episode of ''[[Chuck]]'', the [[Hollywood Nerd]] must get the secret codes to a Cold War satellite by getting the Kill Screen in ''[[Missile Command]]''.
* ''[[NCIS]]'' had an episode built around the Kill Screen as a theme.
 
=== Periodicals ===
* The high-brow gaming magazine ''[http://www.killscreenmagazine.com/ Kill Screen]'' is named after this.
 
=== [[Video Games]] ===
* The page quote comes from Episode 5 of ''[[Strong Bad's Cool Game for Attractive People|Strong Bads Cool Game for Attractive People]]'', where one puzzle involves ''deliberately'' triggering the Kill Screen in "Gel-arshie's Pro Fruit-Boarder". The reward is Gel-arshie himself as a party member.
* ''[[Pac-Man 256]]'' is a "endless running"-style Pac-Man game made by [[Namco]] themselves, with the premise directly based on the game's kill screen.
 
=== [[Web Comics]] ===
* The webcomic ''2P Start'' referenced the ''Pac-Man'' kill screen in [http://www.2pstart.com/2009/08/05/the-end-of-the-end/ one comic.]
* Parodied in ''Filibuster Cartoons'' [http://www.filibustercartoons.com/index.php/2012/06/06/endless-jubilees/ here]{{Dead link}}.
 
=== [[Western Animation]] ===
* On an episode of ''[[The Venture Brothers]]'', Henchman 21 despairs at having seen everything life has to offer. He lists "the Donkey Kong kill screen" alongside "[[Blade Runner|attack ships on fire off the shoulder of Orion]]".
 
* Parodied in ''Filibuster Cartoons'' [http://www.filibustercartoons.com/index.php/2012/06/06/endless-jubilees/ here].
 
{{reflist}}
[[Category:Video Game Tropes]]
[[Category:Kill Screen]]
[[Category:Error Index]]